Jacob

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Ex TT-player; may be back on occasion.

As a reminder, I'm having a 30th birthday ceilidh on Saturday 1st, at 7:30ish to start dancing at 8ish, at the Unitarian Church Hall on Emmanuel Road (which is not the same place as the Emmanuel United Reform Church where the Round has ceilidhs), and all are welcome.

Played played Brother Gilbert of Seeker (a librarian-at-arms), Sir William Fitzwalters (a bastard) and Aellinduiel Mhic Lucandus, Duke of the River Granta, Knight in Vervain Raiments, Iarla Nham Bratach Bana (the mortal incarnation of a Fae duke), /RobinPlayer (a bard), /SirGeorgeGalfrese (a police investigator, battlemage, avatar of the city, self-loathing monomaniac and, I would claim, genuine hero), /CorneliusCarrington , Paladin of Humact and Blatant Agent, and /Galwyn Blackthorn - bard, Holy Kneecapper of St John and apostle to the goblins.

I would certainly agree with you about the 'genuine hero' part. While he may have made enemies among the other characters, I can't deny that he lived - and died - doing what he thought was right and his duty. I'll miss him. --Bluebottle

Would play /Tom if I ever came back longterm.

Line from a Vivamortian marriage ceremony: "With my bodies I thee worship". Please use if opportunity arises.

/ThoughtsOnAlchemy

/WhatAlchemyCanDo

/ThoughtsOnPhysicalSkills

/BitsofAlchemySystem

/Disguise

/CircleofCarnage

/ICEconomy

CategoryHomePage

/SpellBalance

I think it would probably be helpful for the EGM if we had write-ups of the current state of the various proposals for Alchemy, Wilderness and Subterfuge. I hope one or more people will already have prepared such, but as I haven't heard anyone say they're doing so I think it's worth putting some together on the wiki, by cut-and-pasting. --Jacob

AlchemyBeta?

WildernessBeta

SubterfugeBeta

/DirectDamageIdeas

Blessings

/RandomMadIdea

/AlchemySummary

/3YGBIdea

/Armour

/MagicItems

/MiracleTreesLookup

/CharacterMeme

http://www.pigdyke.co.uk/ http://picasaweb.google.com/JamesRBowe/TreasureTrapMarch2008/photo?authkey=4FQxWwM1bGk#5175160377844074258 http://picasaweb.google.com/JamesRBowe/TreasureTrapMarch2008/photo?authkey=4FQxWwM1bGk#5175173713717528930

Three links, no comment --Jacob

/MagicIdea

/GameOfForms

/EffectLevels

/Heroismsystem

/DeathAndHonourMorris

A random question, vaguely inspired by NickTaylor's mention of "healing surges" (I haven't played D&D4 yet, but I can guess roughly what they are): what would be the effect of giving a TT linearing party a large but limited amount of non-combat-usable healing (possibly including non-combat-usable spirit and mana regen, etc, but possibly not), and increasing the statting of their linear to compensate? Would it be a way of getting round the "parties get more fragile as the linear goes on" problem? Would it have adverse side effects? --Jacob

I've spent a lot of time thinking about this, and (from the point of view of the linear statter) there's definitely an optimum amount of healing for the party to have. You want the character party to get to the final encounter healthy enough to get through quite a challenging fight, but not with so much spare healing that they don't feel they're in any danger. If they have too little healing, you can't run as many challenging encounters as you'd like or the party are too battered for a big final encounter. If they have too much, you don't have time to wear them down slowly over the course of the linear, so you need to either use a lot of very difficult encounters with a high risk of TPK, or use a lot of monsters with Through damage, Backstab, heavy direct damage, Freezes, and other ways of ensuring damage gets through armour. An encounter which only just does enough damage to wear down the party's armour doesn't affect their healing reserves. --Valtiel

/SharedRealityRambling?

/GalwynsGuideToGoblins

/NegateVsTaken

/RedSpellsRedux
/BlueSpellsNotReallyRedux - unlike red, I think blue is mostly fine; most of this is adding new spells to reduce spell research, plus a few minor tweaks to DD - ultimately I hope to write up expanded versions of all the colours.

Two linked things that really bug me, and that have been reflected both in the attitudes of several of my characters and in several linears I have tried to run: portrayal of goblins and kobolds as by-default evil adversaries that can be slaughtered without moral consequences, and portrayal of Sordanites and Vivamortians as just misunderstood and fluffy really. This has a discussion page: PerceptionsOfGoblinsAndSordamortians

A random idea for a damage-system that might combine some of the strengths and not too many of the weaknesses of per-encounter and per-linear hits. /HitsandWounds

/Rescaling

/GhostTown

/RequestList

/Tanking

/SevenThingsYouShouldKnow

/FourTrees

/LinearStattingChanges

/ReallySystemReset

/ScissorsPaperRock

/EejitAlchemy

/ThirtySixCalamities

/SystemStructure


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Last edited January 16, 2014 6:50 pm by Jacob (diff)
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