Jacob/ThoughtsOnPhysicalSkills

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Please feel free to add anything these suggest to you

I would suggest "invisible while not moving from a certain area". --Valtiel
Requires having a floating ref on hand all the time. Interesting alternative to finger-scouting, though. (Valtiel has no specific problem with finger-scouting.) --Valtiel
Not sure about this one. On the one hand, if you fire an arrow you're unlikely to get it back intact (or at least, much less likely than you are to retrieve the physrep), actual arrows are more portable than physreps, so an archer is likely to have lots of them.

Ideas for Street skills could include

Strikedown and blind, yes. Halt by blow without any supernatural ability feels wrong, even if it's only very short duration. --Valtiel
What do you mean by "touch ranged abilities"? If this includes miracles, it's a HORRIBLE idea, because it allows you to use all the Smiting the Body miracles at range. --Valtiel
I would think it's things like 'light fingers' (and possibly the 'plant item' skill if we put that in). --ChessyPig
  • Conceal armour n - you can wear n points of armour without phys-repping it.
  • Income skills IV and V
  • Tracking in urban environments only
  • Bonus damage grades when attacking from behind ("by surprise/unawares" is horrible and nebulous; "from behind" is much better). Either first blow only or all such blows, perhaps with daggers only.

Ideas for generic "physical skills" (who gets which is not obvious to me: the reason I'm proposing them is because they could help build various wilderness and street concepts, but I don't think that it necessarily makes sense to limit them to those concepts if they exist).

Some of the miracles are listed as causing strikedown by "compelling people to fall to their knees". How would sure feet help? Maybe "immunity to non-duration strikedown" would be more apt. --Valtiel
I LIKE this one. Call it "favoured enemy" and stick it in the Wilderness tree. Having "recognise species" as a prerequisite would be essential in case we're short on physreps and the characters aren't entirely certain what they're fighting, or in the case of some monsters for which the physreps aren't very consistant (Nightmares spring to mind). A few questions: Are "favoured enemy: human" and "favoured enemy: undead" allowed? The first might be unbalanced, and the second sounds like something that should only be available from multiple ranks of Undead Lore. Secondly, can you buy this multiple times? I say "no", because it seems to be going against the theme of the ability, which is for a specialist. Thirdly, can you ever change the selected species? I'd say "yes, with enoughd downtime" in case someone buys "favoured enemy: demon" just before the gateway to the demonic plane is sealed off forever, or something equally irritating. And finally, is this a bonus damage grade with ranged weapons as well as melee? I say "yes, why not?" And finally, does the infamous Swog Catcher Dave have "favoured enemy: Swog"? --Valtiel
I prefer "species knowledge" to "favoured enemy" because I prefer "knowing where to hit species X" to "really really hating species X and berserking against them" - I'm not fan of berserking as a mechanic as opposed to as a roleplay thing. I would say that you can't change it, but you can buy it multiple times for different species; whether this should incur cost of double-buying is debateable - you know where to hit lots of different things. I don't think "human" or "elf" should be options, but "zombie" and "drow" possibly should be. --Jacob
Does picking male or female human make picking 'human' less broken? --ChessyPig
Only slightly - I reckon that both men and women are fought more often than any non-human species, plus it creates issues if/when someone is playing a role of the opposite gender, and it makes the ability more complicated (why gender only for humans?).

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Last edited December 17, 2006 12:37 pm by Jacob (diff)
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