Jacob/ThoughtsOnAlchemy

CLSWiki | Jacob | RecentChanges | Preferences | Main Website

Some thoughts; please respond with anything these make you think of.

Disadvantages of alchemy compared to casting:

Advantages of alchemy over casting

General thoughts

Things should be set up so that use of antivenoms and antidotes is common, because it gives alchemists something to do in uptime.

That means we want them to be cheap and easy to make, not to specific, and not too impractical to administer, but not so easy to administer that doing so ceases to be a challenge completely.

We also want lots of things to use them on.

Ingestive poisons and venoms should be very cheap, very easy to make, slow acting, very dangerous if not countered and very easy to counter. On a realism level, I know far less about herbs than the average country-dwelling farmer, and I can point out any number of plants that will kill you in a day or two if you don't get something done about it, find them easily, and they don't need preparation. On a balance level, this works well with the above.

I think the current "venom damage is permanent, an antidote doesn't cure it but does make it curable" system is ugly, involves needless memorisation of two separate damage counts, and doesn't add anything. I prefer "venom is delayed action in some sense, if you get an antidote before that it counters it entirely, if you don't it just becomes normal damage", which is simpler, easier to do, makes delivering an antivenom more fun, makes antivenoms worth having, and makes it easier to balance venoms. For poisons, clearly an antidote just removes the effect, because they'll be ongoing.

--Jacob

CLSWiki | Jacob | RecentChanges | Preferences | Main Website
This page is read-only | View other revisions
Last edited December 6, 2006 12:28 pm by Jacob (diff)
Search: