Jacob/SpellBalance

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We need to think about rebalancing spell effects. Some are currently too good, and lots will change when we introduce meditation, but less mana for high level mages and more for lower level ones. My thoughts on this are:

--Jacob

Here is a rough attempt to rank the commoner status effects in order of how much I think they should be priced. Obviously, all the gradations are very fine, so some things will be many places out. I haven't tried to put level boundaries for either magic or spirit in. All rankings assume delivery by point-and-click, not mass, wide or by-blow, where some things will be better or worse.

Strikedown
Strikedown 5
Repel
Repel 5
Strikedown 10
Halt 5
Disarm
Halt 10
Repel 10
Disarm 5
Strikedown 30
Strikedown 60
Halt 30
Disarm 10
Blind 5
Freeze 5
Halt 60
Repel 30
Disarm 30
Repel 60
Freeze 10
Disarm 60
Blind 30
Blind 60
Freeze 30
Freeze 60

Actually, I'm personally quite happy with ES up to at least 12 (some of the obvious progressions haven't ended at 8, after all). On the other hand, it's numbers and I tend to err on the 'do more shiny happy stuff! yay!' side of things rather than the 'uh, don't you realise that this means they could kill the entire bar without blinking?' side of things. --ChessyPig

I believe it currently to be the case that at least one NPC with spells higher than 8th level currently exists. I do not see this as necessarily a strong reason for that to continue to be the case. --Jacob

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Last edited May 30, 2007 11:15 am by Lmm (diff)
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