Jacob/ScissorsPaperRock

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Knights have 300 hits, 3 points of subtractive armour and do 4 hits per blow.

Vikings have 400 hits, 1 point of subtractive armour, and do 5 hits per blow.

Ninjas have 200 hits, 0 armour, and do 10 hits per blow.

In a straight fight, a knight will beat a viking (134 hits needed as opposed to 150), a viking will beat a ninja (40 to 45) and a ninja will beat a knight (43 to 50).

Can anyone come up with sets of numbers with these properties that are low enough to make for viable larp stats?

Traditionally one does it with through damage - so Knights have 1 hit, 3 points of armour, and do singles, Vikings have 3 hits, no armour, and do singles, and Ninjas have 2 hits, no armour, and do single through. KvV? - 4 hits to 3; VvsN? - 3 hits to 2; NvsK? - 1 hit to 2. --ChessyPig
Through damage has the disadvantage of meaning you need to track multiple numbers; there exists at least one system where this is done basically how it's described here. --MorkaisChosen

If you're allowed to use resistances and vulnerabilities, obviously it's easy - red is resistant to green and vulnerable to blue, and so on. What caught my fancy was that you can do it with armour alone. --Jacob

Okay, how about phrasing it in terms of armour that reads 'take any hit as a single' or something? Should be easy enough. --I

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Last edited May 21, 2012 2:07 am by Inquisitor (diff)
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