- Knights have 300 hits, 3 points of subtractive armour and do 4 hits per blow.
- Vikings have 400 hits, 1 point of subtractive armour, and do 5 hits per blow.
- Ninjas have 200 hits, 0 armour, and do 10 hits per blow.
In a straight fight, a knight will beat a viking (134 hits needed as opposed to 150), a viking will beat a ninja (40 to 45) and a ninja will beat a knight (43 to 50).
Can anyone come up with sets of numbers with these properties that are low enough to make for viable larp stats?
- Traditionally one does it with through damage - so Knights have 1 hit, 3 points of armour, and do singles, Vikings have 3 hits, no armour, and do singles, and Ninjas have 2 hits, no armour, and do single through. KvV? - 4 hits to 3; VvsN? - 3 hits to 2; NvsK? - 1 hit to 2. --ChessyPig
- Through damage has the disadvantage of meaning you need to track multiple numbers; there exists at least one system where this is done basically how it's described here. --MorkaisChosen
- A 12 hits, call 'single' or 'smite'
- B 8 hits, doubles
- C 12 hits, doubles, take 'smite' as triple
- B beats A in 6 hits to 8. C beats B in 4 hits to 6. A beats C in 4 hits to 6. Knight < Ninja < Demon < Knight. --I
If you're allowed to use resistances and vulnerabilities, obviously it's easy - red is resistant to green and vulnerable to blue, and so on. What caught my fancy was that you can do it with armour alone. --Jacob
- Okay, how about phrasing it in terms of armour that reads 'take any hit as a single' or something? Should be easy enough. --I