Jacob/Heroismsystem

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An idea for a combat system that occurred to me in the bath. The goals are 1) to reduce the need for hit-counting, and 2) to cope better with larger power-differentials, so that a horde of peasants attacking an armoured knight can achieve very little but not absolutely nothing, without needing to resort to damage calls like "one sixth".

It works as follows:

Some side effects of this would be:

It's also fairly easy to bolt on limit-use effects, buffs etc for a more gamist experience, if you want to:


The mental processing, it hurts my poor brain. Especially if I'm in plate (value ten, say), and am being hit by 'onetwothreefourfive', 'fourfiveweakenthreeseveneight', 'eleventwelvethirteenfourteenfifteen' and 'threetwelvefivefourteenseven' all at once. (Some of which I actually parried, or hit my shield). --I
In that situation, you ignore the first person, take one hit per hit (i.e. lose a location each time they hit you, probably) from the third, and complain to the refs that the other two are is cheating or confused (except possibly for the weaken call, which may well be an overcomplication). Damage calls will always come at you in increasing sequences - "sixseveneightnineten" or similar - so that you'll get forewarning that you're about to need to start paying attention, and then you'll start losing bits pretty much the moment you actually do. --Jacob
I was throwing in some 'add N' effects to make it more complicated. The fact that I need to mentally adjust downwards the scores of everyone who has tried to hit me and missed is just going to make it worse. At any rate, I think *I* would have serious trouble doing all of the above fast enough to work out whether I fall over now, or can run off after the McGuffin?, and I'm quite tolerant of that sort of thing - so I doubt it would be popular with our system-phobes. --I
The idea is that you seldom if ever need to think "how many of those numbers were above X", just "ooh, there was a number above X, I am down". I think it only works if you take people's calls at face value, even if you think they didn't actually hit - anything else is, as you say, too complicated. --Jacob
I think you'd be better off telling people to call nothing if their blow was below 4, 'leather' if it was below 6, 'chain' if it was below 8, and 'plate' otherwise, and have them do the counting internally, in that case. Or some equivalent call system which has only as many damage grades as there are armour grades. At that point, I refer you to Inquisitor/ProjectAwesome?, which does something not that dissimilar. --I

Valtiel: I think I'm generally a lot better at taking calls than I am at keeping track of my hits, so I think this seems pretty good on principle. Problems are as follows:

Ooh, yes, I hadn't thought of that. One possibility I considered originally was that you use a different damage track for each opponent, rather than for each encounter, which would fix this, but make keeping track of things much harder in situations where you're switching between opponents. Possibly a different damage track for each opponent, resetting every time you switch opponents, so if I hit A three times and then B once, I'm then back to where I started if I start hitting A again - although that has it's own set of drawbacks. --Jacob.

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Last edited November 26, 2008 6:17 pm by Jacob (diff)
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