Another random idea for a LARP (mostly setting at this stage, but system may get added), inspired by a comment by Inquisitor about wanting a setting where the primary goal of PvP? was not to remove your adversary from play.
- On death, everyone becomes a ghost.
- Ghosts can take the Long Walk on to who knows what but it's probably a happy ending any time they choose.
- Ghosts can be permanently destroyed by summoning them to a Rite of Judgement and finding them guilty. This is a big rite that can only be performed in the place interactives are set in; the trimmings will be of a trial, with judge, prosecutor and so on.
- Ghosts are generally mostly unable to affect the world of the living, except by possessing things.
- Ghosts have a stat with the working title "mojo", although I'd prefer something less silly. They gain mojo slowly over time, and can gain more by Doing Stuff. Roughly, a ghost gains 10 mojo a week, it costs 1 mojo to manifest as a ghost for 24 hours, and anything from 5 to hundreds or thousands to possess something, depending on how shiny that thing is. Once you've possessed something you've got it until either you choose to leave it or it's destroyed; maintaining a possession may cost mojo but only a little. Possibly if something you're possessing is destroyed you lose half your stored mojo, or something.
- The goal with setting up the mojo system will be that if you destroy something a ghost is possessing then it almost certainly can't just come back for another round straight away; you've majorly inconvenienced it, but it can still easily move around and talk and observe until it's saved up enough mojo to possess another form and take a more active role in events again; if it has *lots* of mojo it may just come straight back but this will be unusual.
- "Undead" refers to anyone or anything possessed by a ghost, whether or not it was once alive.
- Ghosts not possessing bodies cannot directly harm one another or the living. Ever. Oh no. Everyone knows that. The main plotline at the start of the game emphatically would not involve a horde of hungry ghosts turning up trying to kill living, dead and undead alike.
- The city is ruled over by a council of ephors who each wear two masks, one on the front and one on the back of their heads, to symbolise their oversight over the two worlds. They usually come in threes: one living, one dead and one undead.
- The game would be set in some kind of ceremonial central place of judgement on the one night of the week when it is open to the populace rather than only the ephors.
- It's much easier for a ghost to possess and animate the nervous system of a corpse or the control panel of a machine than it is for it to animate an entire statue, say. This makes golemising and mad science major industries.
- PCs would be given a choice of entering play alive or dead.