Motions Anyone?
Note: motions will need to be emailed in to net or tt-exec; putting them on this page won't get them into the meeting.
Please formalise the wording of these motions a bit more before submitting them. Ambiguously worded, unclear, or incomplete motions will lead to arguments and delays if they come up in the AGM. --Valtiel
THIS IS AN INDEX PAGE, CLICK ON THE MOTION FOR THE DISCUSSION
You are reminded that the deadline for motions to be e-mailed to tt-exec (or submitted to the Secretary in hardcopy, if you have e-mail problems) is midnight Wednesday. That's in ten hours. Don't make the Secretary read your Received: headers. Please Note on the motion when you submit it to the exec.
On the Physrepping of Dwarves [DwarvesPhysrepping]
Interactive Monster XP [InteractiveMonsterXP]
Sent
Use of "No Effect" call - motion withdrawn [NoEffectCall]
This motion interacts with the following motion:
Clarifying the use of the Negate and Taken calls [NegateandTakenCalls]
This motion interacts with the following motion:
On Antimagic [AntimagicChange]
On the death rules [BleedingOnZero]
Motion: A character will start to bleed on a location if reduced to 0 hits on it by lethal damage SUBMITTED
On preservation' [RetrospectivePreservation] BOTH OF THESE HAVE BEEN SUBMITTED
Motion: Wording of Preservation changed to be as follows:
* Proposer: Drac * Seconded: Joey
If Motion a fail propose motion b) Preservation should have horrible consequences when applied afterwards.
Motion: Wording of Preservation changed to be as follows:
On high level characters [HighLevelCharacters]
Motion: If a character gains XP to take them to over 360 XP (unspent XP must be explicitly defined as being assigned to the character if it would take them over 360 or explicitly not assigned to that character) total they may only be played at a years worth (21 interactives) after this point before retiring. These interactives may be spread over multiple years of real time. Existing affected characters may downstat to 360XP avoid this or may start their 21 interactive commencing in October. At the end of the 21 interactives if a character for some reason wishes to remain in play (because of involvence in plot or otherise) they shall down stat to 360XP and may never gain anymore XP. When downstating all of the characters stats can be reorganized as long as they are along a similar vein to previously so that skills not bought until after 360 may be retained if so wished.
This motion could interact with the following motions:
Rejig the XP rules [RejigXPRules]
Monstering an interactive (i.e. not claiming character XP for it) or a linear gets you 5 "monstering XP". Monstering XP can be given to any character, but no character can get more than 5 monstering XP between one time they are eligible for earning charactering XP and the next, no character over 240 can get more than 3; no character over 360 can get more than 1 (although they don't have to have been given that XP to reset their "clock", just been eligible for it - playing a PC in an interactive and giving the XP to a different PC you also played that day counts). If you play multiple PCs at an interactive, you get 6XP to split, but no one PC can get more than their cap.
This motion could interact with the motions above and below:
On Retiring Characters - MOTION NOW SUBMITTED [RetiredVsInactive]
Submotion: Ref characters should automatically enter the state of "Retired" during the time that the player is reffing, but are a specific exception in that they may return to being PCs after that point, unless they were converted to NPCs during the period. If they were converted to NPCs they remain NPCs forever, even under other subsequent refteams, who may do as they wish with them (although the default would be to leave them in the not-existing 'Retired' form, and it is polite to ask the original player to physrep the NPC).
Proposed: Zebbie Seconded: Drac
For characters they intend to play in the following year, current players must submit character sheets and any 'flange' they wish to ensure is kept (including but not limited to special items, non-syllabus spells, rites and alchemy, permanent inflictions / changes to their body and soul, and particularly unusual backstory / uptime happenings) to the incoming ref team by a deadline of the incoming ref team's choosing over the Summer Holidays, by email or other means as arranged with that ref team. The ref team will provide at least a month's notice of this deadline.
If a character sheet is not submitted for a character, the refs may assume that character will not be played in that academic year. The refs may also make reasonable adjustments such as having them vacate IC positions of direct uptime relevance, ideally with full consultation with the involved player if possible.
If a character sheet is not submitted and a player wishes to resume playing a character, the refs may:
Allow them to resume playing on submission of full character details as above Allow them to resume playing on the stats submitted by the player, but without some or all of the accumulated 'flange' Allow them to resume playing on the most recent stats on the refwiki, with or without some or all of the accumulated 'flange' Allow them to resume playing the character, but restatted as if they were a new starting character and without the accumulated 'flange' they previously had
The refs must take account of special circumstances preventing character sheet submission on time, including but not limited to illness and lack of computer/internet access. Players returning after a long absence from Treasure Trap in the middle of a year should not expect to be penalised stats-wise, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it.
Failing to submit a character sheet and then returning to play under any of the above conditions will not cause detrimental "flange" to be removed!
(wording changed with permission from both Chess and Drac)
Please may I submit the wording change in which the line:
(I'm happy to propose or second the motion with that in but ideally Chess & Drac would approve it as they are proposing/seconding so far --Zebbie)
NON-ZEBBIE WORDING SUBMITTED, SORRY, TOO SLOW
I have also (after encouragement from several people, I'm not doing this to be an awkward git) submitted a watered-down version of the Suspended Characters motion, which I don't think should interfere with the above motion (which I agree with for the most part), as follows: Suspending Characters
This signals to the refs that a character is still extant but will not be appearing in the game for a while. When a character is suspended their player must submit a current character sheet and flange (as defined in the Abandoned Characters motion) as if doing so over a summer holiday. You will then be treated as having submitted that character sheet every summer holiday.
The refs may make reasonable adjustments to a suspended character such as having them vacate IC positions of direct uptime relevance, ideally with full consultation with the involved player if possible.
To resume playing a suspended character you must provide the refs with two weeks' notice, which may be waived.
Decapitate the System above level 5 Decapitation
Motion: All skills above level 5 cease to exist. No character may pass 300xp. All characters may restat.
On Blessings [RemovingBlessingTree]
"Blessing I to IV to be made into a seperate mini blessing tree available to all gods. Gods who previously had Blessing as a tree to be given a new tree of the new ref teams choosing. Players who had xp in blessing to be allowed to re-invest this xp in either the new tree or the mini-blessing tree." Submitted by Corinthus and Chessypig
On Evaluate SUBMITTED [EvaluateSkill]
Motion: Remove the "Evaluate" skill from the system and refund XP to any character who has it.
On Arcane Connections SUBMITTED [ArcaneConnections]
Motion: Arcane connections decay over time. personal possessions last a week, hair maybe two, blood a month or so and a severed limb/spirit weapon about a year, focuses until their owner empowers a new one.
Hence building up libaries is inhibited, ref keeping track of who has connection to who is made easier, they need to be used shortly after collection and there is actual differentiation in the power of an arcane connection.
Skaven as a Player Race SUBMITTED [PlayerSkaven]
On the Two Handed Weapon Skill SUMBITTED [EditingTwoHandedSkill]
Motion: That the text of the Two Handed Warrior skill should be changed to:
Two-Handed (10xp) [Requires Melee III]
Specialised training and conditioning allows a character to utilise the fearsome might of great weapons and short-hafted polearms. This skill allows them to do +1 degree of damage with two-handed melee weapons between 42 and 60 inches long. For safety reasons, under no circumstances may a two-handed weapon be used in one hand either to attack or parry. Shifting your grip and flashy fighting are fine, but you must be holding the weapon in both hands if it contacts either another weapon or another player.
This proposal is intended to balance the warrior combat styles. At present our system very strongly favours long spears and staves etc- to an extent which I feel is unbalanced. A two handed weapon longer than about five feet has the inherent advantage of huge reach. --TimB
OR
A: replace 2-handed with the following skills:
B: when ambidexing, melee 6 and 7 grant their damage bonuses to the first blow(s) struck with each hand.
Frailty and Non-Combatant [ChangingFrailty]
On crushing pope builds [BanPopes]
If this fails,
No character may enter play with any skill above level 5.
Sent, changing wording from "may enter play with" to "may spend any of their first 150xp on"
One second rule [1SecondRule]
On Physrepping Missing Limbs [MissingLimbs]
Spiritual Power availability - withdrawn [SpiritualPower]
On the Physrepping of Kender [KenderPhysrepping]
Kender should have some kind of actual racial physrep. Ideally 'painted yellow'. Orange would do. Some kind of multicoloured effect around the eyes would do. We can argue about the details later, but they should involve facepaint, because currently there is no consistant OOC way to tell a Kender from a Human or True Elf (depending on whether they bothered to use ears).
More coherantly drafted:
Kender should have an actual racial physrep to distinguish them from humans and/or true elves, which the latter would be discouraged from copying without an appropriate skill or flange reason. Currently the leading suggestion is 'a distinctive colour on the nose and/or eyebrow area', but the implementation of this motion should consider alternatives which do not require makeup if they can be found.
Proposed: ChessyPig Seconded:
Remove Literacy & Numeracy SUBMITTED (approximate wording) [LiteracyNumeracy]
The skills 'Literacy' and 'Numeracy' should be removed from the system. Everyone should be literate and numerate by default although they may choose not to be so.
Using blood in rituals or rites as a power source [GivingBlood]
I'm not entirely sure if this belongs as a motion or whether it should just be ref fiat. See discussion.
I think it's covered by ref fiat.
Joey
Fix scroll casting [ScrollCasting]
Let new players' characters start on 150xp too 150xp is still pretty squishy on a linear.