SystemReset/Easter10AGM

CLSWiki | SystemReset | RecentChanges | Preferences | Main Website

I believe that there should be one of these at some point next term.

Motions Anyone?

Note: motions will need to be emailed in to net or tt-exec; putting them on this page won't get them into the meeting.

Please formalise the wording of these motions a bit more before submitting them. Ambiguously worded, unclear, or incomplete motions will lead to arguments and delays if they come up in the AGM. --Valtiel

The AGM format will not encourage extensive rewriting of motions during the meeting, and I will be encouraging people to vote on motions as proposed, presumably rejecting them if they are too vague. --I

THIS IS AN INDEX PAGE, CLICK ON THE MOTION FOR THE DISCUSSION

You are reminded that the deadline for motions to be e-mailed to tt-exec (or submitted to the Secretary in hardcopy, if you have e-mail problems) is midnight Wednesday. That's in ten hours. Don't make the Secretary read your Received: headers. Please Note on the motion when you submit it to the exec.


On the Physrepping of Dwarves [DwarvesPhysrepping]

Part 1: The dwarf racial physrep should be changed to be metallic snaz on an appropriate location.
Part 2: If the above passes, to vote on which of the following should be used: eyes, forehead, cheeks or temples.
Part 3: If the horns motion also passes, to vote which should be used, or to decide that both are suitable physreps and either snaz or horns should be allowed.
Proposed: Entimix
Seconded:


Interactive Monster XP [InteractiveMonsterXP]

People who monster for an entire interactive should get monster XP by the same rules as monster XP on linears.
Proposed: Pufferfish
Seconded: Locksmith
OR
'People who monster for an entire interactive, and does not play any characters at that interactive for long enough to assign XP to them, should get monster XP by the same rules as monster XP on linears.' An entire interactive' to generally be defined as 'at least an hour.
OR
'If a player attends an interactive, has monstered for at least half an hour, and is ineligible to claim xp for any of their PCs, they shall be eligible to claim linear monster xp, as though they had monstered a linear.'

Sent


Use of "No Effect" call - motion withdrawn [NoEffectCall]

'All abilities which grant a character immunity to a certain effect or damage type will now require that character to respond with the call "no effect"'.
Proposer: Originally proposed by Valtiel, now withdrawn. See page for explanation.

This motion interacts with the following motion:

Clarifying the use of the Negate and Taken calls [NegateandTakenCalls]

'The Negate call is only to be used by countermagic effects which nullify a spell on someone else's behalf. Defences which only protect the user should use the "taken" call instead.'
Proposer: Valtiel
Seconder:

This motion interacts with the following motion:

On Antimagic [AntimagicChange]

The Grey antimagic stuff should be rebalanced to be not unbelievably terrible.


On the death rules [BleedingOnZero]

'You start bleeding on zero hits to the torso/head when done with lethal damage. Duration kept at 2 minutes. Reason - this way it isn't up to the refs to arbitrarily execute TPKs or not an doesn't make reffing such things incredibly painful.'

Motion: A character will start to bleed on a location if reduced to 0 hits on it by lethal damage SUBMITTED

Proposer: Malselene
Seconder: Felicity


On preservation' [RetrospectivePreservation] BOTH OF THESE HAVE BEEN SUBMITTED

Motion: Wording of Preservation changed to be as follows:

Effect: If the target is living call "Inflict 6: You cannot die!" Regardless of wounds, the target's spirit remains with their body until sunset, allowing further miraculous healing to restore them to health. This miracle does not work if the target is already dead.
    * Proposer: Drac
    * Seconded: Joey

If Motion a fail propose motion b) Preservation should have horrible consequences when applied afterwards.

Motion: Wording of Preservation changed to be as follows:

Effect: If the target is living call "Inflict 6: You cannot die!" Regardless of wounds, the target's spirit remains with their body until sunset, allowing further miraculous healing to restore them to health.
This may be cast up to five minutes after death has occured, in which case the call is "Inflict 6: You are alive and cannot die!" However there are significant consequences to bringing people back from the dead:
Caster is entirely drained of spirit and permanently loses the amount of spirit a normal miracle of this level would cost.
Recipient gains the frailty condition for one week and has their deathcount halved permanently. Multiple uses of this are cumulative. If the result of the halving would take the deathcount to under 5 seconds this miracle cannot restore them to life.


On high level characters [HighLevelCharacters]

Motion: If a character gains XP to take them to over 360 XP (unspent XP must be explicitly defined as being assigned to the character if it would take them over 360 or explicitly not assigned to that character) total they may only be played at a years worth (21 interactives) after this point before retiring. These interactives may be spread over multiple years of real time. Existing affected characters may downstat to 360XP avoid this or may start their 21 interactive commencing in October. At the end of the 21 interactives if a character for some reason wishes to remain in play (because of involvence in plot or otherise) they shall down stat to 360XP and may never gain anymore XP. When downstating all of the characters stats can be reorganized as long as they are along a similar vein to previously so that skills not bought until after 360 may be retained if so wished.

The version of this submitted does not contain the clause allowing downstatting if the player changes their mind about retiring. --Pufferfish

This motion could interact with the following motions:

Rejig the XP rules [RejigXPRules]

Monstering an interactive (i.e. not claiming character XP for it) or a linear gets you 5 "monstering XP". Monstering XP can be given to any character, but no character can get more than 5 monstering XP between one time they are eligible for earning charactering XP and the next, no character over 240 can get more than 3; no character over 360 can get more than 1 (although they don't have to have been given that XP to reset their "clock", just been eligible for it - playing a PC in an interactive and giving the XP to a different PC you also played that day counts). If you play multiple PCs at an interactive, you get 6XP to split, but no one PC can get more than their cap.

This motion could interact with the motions above and below:


On Retiring Characters - MOTION NOW SUBMITTED [RetiredVsInactive]

Motion: There should be an official state of "Retired" for PCs. A Retired PC has entirely left the game and may not appear in uptime or downtime (unless permanently given over to the refs to become an NPC, on specific ref request/potentially subject to restatting etc and which the player may refuse), they may not communicate information to the game, they may not take any actions, and they may not ever return - mechanically, they cease to exist. This provides a "Happy Ending" mechanic in which a PC can leave the game without dying and can be defined to grow old/bring up their children/go off to seek their fortune elsewhere/wise up to how dangerous the WA really is and fall in with a better crowd etc instead. It puts the character out of reach of other players in order to end their story, but in return that character can no longer ever affect the pcs, who are out of their reach. The exact circumstances of the character's 'offscreen' future can be defined by the player, but people may find it easier to define the character as no longer being in the city if that would help them to overcome future OOC desire to return due to city events.

Submotion: Ref characters should automatically enter the state of "Retired" during the time that the player is reffing, but are a specific exception in that they may return to being PCs after that point, unless they were converted to NPCs during the period. If they were converted to NPCs they remain NPCs forever, even under other subsequent refteams, who may do as they wish with them (although the default would be to leave them in the not-existing 'Retired' form, and it is polite to ask the original player to physrep the NPC).

Proposed: Zebbie Seconded: Drac


[AbandonedCharacters]

For characters they intend to play in the following year, current players must submit character sheets and any 'flange' they wish to ensure is kept (including but not limited to special items, non-syllabus spells, rites and alchemy, permanent inflictions / changes to their body and soul, and particularly unusual backstory / uptime happenings) to the incoming ref team by a deadline of the incoming ref team's choosing over the Summer Holidays, by email or other means as arranged with that ref team. The ref team will provide at least a month's notice of this deadline.

If a character sheet is not submitted for a character, the refs may assume that character will not be played in that academic year. The refs may also make reasonable adjustments such as having them vacate IC positions of direct uptime relevance, ideally with full consultation with the involved player if possible.

If a character sheet is not submitted and a player wishes to resume playing a character, the refs may:

Allow them to resume playing on submission of full character details as above Allow them to resume playing on the stats submitted by the player, but without some or all of the accumulated 'flange' Allow them to resume playing on the most recent stats on the refwiki, with or without some or all of the accumulated 'flange' Allow them to resume playing the character, but restatted as if they were a new starting character and without the accumulated 'flange' they previously had

The refs must take account of special circumstances preventing character sheet submission on time, including but not limited to illness and lack of computer/internet access. Players returning after a long absence from Treasure Trap in the middle of a year should not expect to be penalised stats-wise, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it.

Failing to submit a character sheet and then returning to play under any of the above conditions will not cause detrimental "flange" to be removed!

(wording changed with permission from both Chess and Drac)

Please may I submit the wording change in which the line:

"Players returning after a long absence from Treasure Trap in the middle of a year should not expect to be penalised stats-wise, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it. "
is replaced by the (hypothetically!) equivalent but slightly more clear wording
"Players returning to Treasure Trap in the middle of the year after a long absence from the society should by default return to play on the most up-to-date stats for that character on the refwiki, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it." --Zebbie

(I'm happy to propose or second the motion with that in but ideally Chess & Drac would approve it as they are proposing/seconding so far --Zebbie)

NON-ZEBBIE WORDING SUBMITTED, SORRY, TOO SLOW

I have also (after encouragement from several people, I'm not doing this to be an awkward git) submitted a watered-down version of the Suspended Characters motion, which I don't think should interfere with the above motion (which I agree with for the most part), as follows: Suspending Characters

This signals to the refs that a character is still extant but will not be appearing in the game for a while. When a character is suspended their player must submit a current character sheet and flange (as defined in the Abandoned Characters motion) as if doing so over a summer holiday. You will then be treated as having submitted that character sheet every summer holiday.

The refs may make reasonable adjustments to a suspended character such as having them vacate IC positions of direct uptime relevance, ideally with full consultation with the involved player if possible.

To resume playing a suspended character you must provide the refs with two weeks' notice, which may be waived.


Decapitate the System above level 5 Decapitation

Motion: All skills above level 5 cease to exist. No character may pass 300xp. All characters may restat.


On Blessings [RemovingBlessingTree]

Get rid of the blessing tree. Replace <addition> high end </addition> blessings with more freeform rites with more god relevant results or abilities, such as the results of current blessings but also personal rites, etc. (ie, get rid of it as transferable power, ref discretion as to who actually gets it)
Additionally: Deities which currently grant the Blessing tree will each be assigned an appropriate replacement miracle tree by the ref team, except Balance. Characters who have invested XP in Blessing miracles may either replace those miracles with their equivalents from their deity's new miracle tree, or may be refunded the XP for them. --Valtiel
OR
Make blessing I to IV into a seperate mini blessing tree available to all gods.
OR
Could valour be split into two trees, one of defensive buffs one of offensive buffs. take the non broken bits of blessing and combine with floating armour into a defensive buffs and come up with some other offensive ones to go into valour.
OR
How about replacing Blessing and Valour with a "Blessings" tree of 5-minute buffs usable on others or yourself (which means a big change), and a Valour tree of self-only buffs (which doesn't involve much changing, except the "give other people spirit damage" miracles would move to Blessing and need replacing with self-only stuff.)

"Blessing I to IV to be made into a seperate mini blessing tree available to all gods. Gods who previously had Blessing as a tree to be given a new tree of the new ref teams choosing. Players who had xp in blessing to be allowed to re-invest this xp in either the new tree or the mini-blessing tree." Submitted by Corinthus and Chessypig


On Evaluate SUBMITTED [EvaluateSkill]

Motion: Remove the "Evaluate" skill from the system and refund XP to any character who has it.


On Arcane Connections SUBMITTED [ArcaneConnections]

Motion: Arcane connections decay over time. personal possessions last a week, hair maybe two, blood a month or so and a severed limb/spirit weapon about a year, focuses until their owner empowers a new one.

Hence building up libaries is inhibited, ref keeping track of who has connection to who is made easier, they need to be used shortly after collection and there is actual differentiation in the power of an arcane connection.


Skaven as a Player Race SUBMITTED [PlayerSkaven]

'We should probably confirm skaven as a player race and make their racial package public and on the website. Should be a formality.'
Proposer: Pufferfish
Seconder: Zebbie


On the Two Handed Weapon Skill SUMBITTED [EditingTwoHandedSkill]

Motion: That the text of the Two Handed Warrior skill should be changed to:

Two-Handed (10xp) [Requires Melee III]

Specialised training and conditioning allows a character to utilise the fearsome might of great weapons and short-hafted polearms. This skill allows them to do +1 degree of damage with two-handed melee weapons between 42 and 60 inches long. For safety reasons, under no circumstances may a two-handed weapon be used in one hand either to attack or parry. Shifting your grip and flashy fighting are fine, but you must be holding the weapon in both hands if it contacts either another weapon or another player.

This proposal is intended to balance the warrior combat styles. At present our system very strongly favours long spears and staves etc- to an extent which I feel is unbalanced. A two handed weapon longer than about five feet has the inherent advantage of huge reach. --TimB

OR

A: replace 2-handed with the following skills:

B: when ambidexing, melee 6 and 7 grant their damage bonuses to the first blow(s) struck with each hand.


Frailty and Non-Combatant [ChangingFrailty]

''The mechanical flaws will no longer be available to new characters. If players wish to role play these effects they are welcome to do so, but they receive no mechanical benefit or disadvantage in terms of bonus XP. Existing characters will not have to re-stat.
These provide needless overcomplication and deter characters from linearing. Taking out the purely mechanical effects of these flaws allows players to take a more free form approach to their characterisation and to be more flexible.''

Proposed: DaveP?
Seconded: Malselene


On crushing pope builds [BanPopes]

No character may enter play with any skill above level 4.

If this fails,

No character may enter play with any skill above level 5.

Sent, changing wording from "may enter play with" to "may spend any of their first 150xp on"


One second rule [1SecondRule]

Players only take one system call per person per second
Proposed: Ahdok
Seconded: Malselene


On Physrepping Missing Limbs [MissingLimbs]

A missing limb may be physrepped by typing something flourescent yellow round it
Proposed: Porange
Seconded:


Spiritual Power availability - withdrawn [SpiritualPower]

The skill Spiritual Power (N) no longer requires Devotion (N).


On the Physrepping of Kender [KenderPhysrepping]

Kender should have some kind of actual racial physrep. Ideally 'painted yellow'. Orange would do. Some kind of multicoloured effect around the eyes would do. We can argue about the details later, but they should involve facepaint, because currently there is no consistant OOC way to tell a Kender from a Human or True Elf (depending on whether they bothered to use ears).

More coherantly drafted:

Kender should have an actual racial physrep to distinguish them from humans and/or true elves, which the latter would be discouraged from copying without an appropriate skill or flange reason. Currently the leading suggestion is 'a distinctive colour on the nose and/or eyebrow area', but the implementation of this motion should consider alternatives which do not require makeup if they can be found.

Proposed: ChessyPig Seconded:


Remove Literacy & Numeracy SUBMITTED (approximate wording) [LiteracyNumeracy]

The skills 'Literacy' and 'Numeracy' should be removed from the system. Everyone should be literate and numerate by default although they may choose not to be so.

Proposed: Joey
Seconded: Winterlove


Using blood in rituals or rites as a power source [GivingBlood]

I'm not entirely sure if this belongs as a motion or whether it should just be ref fiat. See discussion.

I think it's covered by ref fiat.

Joey


Fix scroll casting [ScrollCasting]

Proposed: Tristan
Seconded: Drac


Let new players' characters start on 150xp too 150xp is still pretty squishy on a linear.

Proposed: Khimaira
Seconded: I'm happy to second this --Jacob.

CLSWiki | SystemReset | RecentChanges | Preferences | Main Website
This page is read-only | View other revisions
Last edited April 29, 2010 12:11 am by Chevron (diff)
Search: