Decapitation

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Decapitate the System above level 5

Motion: All skills above level 5 cease to exist. No character may pass 300xp. All characters may restat.

I believe that this motion would fix most of the problems I have with the game. (It doesn't fix machinegunning, that's why I made two proposals.) - it also makes a bunch of the other motions obsolete, so if it does come up, it'd need to be early. I'm largely putting this here to generate healthy discussion on the matter, I'm not planning on submitting this motion unless it has a lot of support.

I think most of the issues I have with the game's mechanical system stem from unbalanced high level skills, power disparity between new and old characters, and the ability to "one-shot" problems with specific skills. Removing everything higher than level 5 significantly simplifies the game, as well as making it fairer and more fun to play. At least that's my opinion. -- Ahdok.


For what it is worth, I actually agree that this would fix a hell of a lot. If it weren't for the fact that I thought it'd never be seriously considered I'd have proposed it before (albeit my proposal would also have halved xp gain). The upheaval generated would be huge, though - it's a massive change to the feel of the setting and the game, and as such is likely to be considered by many totally unneccessary. -TheKremlin
Halving xp gain is a "tweak" but yeah, with something like this, you'd want to slow xp gain a little bit. --Ahdok

There are quite a lot of minor problems that would arise if this motion was passed and I'd want to look at, well, pretty much everything, on the other hand I don't think it would be that hard, just time consuming. --Joey

I was trying to be nicer (well nice in a less of a violent transition ) with the other proposal but frankly I'm perfectly happy with this --Malselene

I would actually vote for this --Tristan

I hate this extremely much in the face, with a poleaxe. I think it would make the game duller, give it less scope, and shorten the length of time a PC was interesting to play for. I don't think there is anything that would tempt me to vote for this. --Locksmith
I would agree on this point, the existance of the very high level skills adds something --Porange
I also hate this, and desire to kill it with fire.
Who are you?
I believe that's Corin. --Chevron
On the one hand, 240 is about the point where I find characters often get interesting enough to get themselves killed anyway. On the other hand, MASS SPRIRIT HEX THROUGH STRIKEDOWN. --Zebbie
I plan to vote against this because it's going to cause more work for the incoming refs and anyone else who volunteers (ha) than it looks like it will... --Pufferfish
Of the characters I know to have reached the XP cap, none appeared to become uninteresting to play due to their having reached said cap. I haven't actually played such a character, though, so it's possible that their players find playing these characters a terrible burden, unleavened by the joy of roleplaying, purely because they no longer get to add some numbers to a document somewhere. If so, they've been hiding it well. --NT

Interesting. I'm trying to remember if there's any Really Cool Stuff in the system that becomes impossible without level 6+ skills around. I think the saddest casualties would be Preservation, Wide Halt 60, and Farsight. --Valtiel
Summonings. --Zebbie
I consider the existence of the summoning miracles to be generally detrimental, since any plot which is not designed to be summoning-proof can usually be solved by a few castings of Summoning in the bar, while any plot which IS specifically designed to be summoning-proof feels like it's invalidating a character's best ability for no good reason. I realise this is a contentious view, and I do not plan to propose the removal of summoning from the system since people are obviously having fun with it. --V
I agree that Summonings are had to write plot around and would be happy to have a discussion of them specifically elsewhere in which I may not entirely support them, however I do think they are currently a piece of fairly major TT flavour/general TT-character understanding of 'what can be done in the world' which would just get nerfed by this proposal. --Zebbie
All Greater Undead, (Well Wights, and the others by modification of such) are now created by rites rather than on the spot. Converting all iconic lvl 6+ abilities to rites/rituals is doable if perhaps ugly.--Taxellor

I do have three Actual Reservations about this actually being passed rather than discussed - 1) I think it will actually turn out to have lots of unforseen consequences which are problems, and will require an awful lot of reffort to deal with even just to implement - it is getting on for using a totally new system in terms of statting/writing plot etc as quite a few things people currently use wouldn't be available. 2) I have a horrible vision of the future in which this passes now and in about two years (or one term, if playing this turned out boring) some people go 'do you know what would be awesome? having levels 6, 7 and 8!' and rewrite those from scratch to bolt on/attempt to set it back to how it was now, and that is a huge amount of reffort and drama too, and then no-one knows what is going on at all because the new skills are kind of similar with similar names but different details. 3) I also think that it is a bit harsh to take xp off current characters actually in regular play, but I could live with that given the chance to restat from scratch etc (likewise that characters not at the border yet could also restat because they might have been aiming specifically for a particular now-cancelled skill). --Zebbie
Largely agreed. There's actually a way to implement this sensibly, avoiding most of the issues, but it's a lot of individual effort, and I'd rather garner interest before starting on that road. --Ahdok

I don't really like the idea of capping off the end of the system like that. I do see all the arguments about the constant presence of high level NPCs making statting lower-level bar plot more complicated, but I note that most of the support for the idea is from people who've gone though 300 XP, and most of the objection (not all of it, on either side) is from people with that still as a goal. That said, what do people think of the idea of capping XP gain at 300 under the normal course of events, and allowing the higher skill levels and XP gains only as part of some kind of faustian pact like, for example, a 3YGB. This needn't be just on behalf of the character, but on the player as well, a kind of "You can spend the rest of your XP now to get skills up to 360, but in three interactives time Crimson will get control of your free will", or even a pact for a single final linear. More along the lines of the current Ultimate Faith mechanic, great power with a great swinging blade behind it. All to keep some of the high level awesome that is in the system already, but giving dead men's shoes a little more rotation. --Aq

I for one like that. I'm very happy for people to get powers outside the normal for special and limited circumstances, and I am certainly happy for high-end 3ygb stuff to occur - so long as it isn't the norm in general play. -TheKremlin

Not for this AGM, and not this simply - it would need looking at in way more detail than there is time for before this AGM, and we definately shouldn't leap first and discuss where we leapt to afterwards. --Jacob

Would second and vote for this motion. --Drac


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Last edited April 25, 2010 12:21 am by 188-221-246-66.zone12.bethere.co.uk (diff)
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