GivingBlood

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I don't like the way people currently donate blood to rituals, it looks really quite silly when people start cutting themselves a couple of times on each location. I think that people should roleplay bleeding into the ritual (or rite) and then take the effect from the list below. Moving down the list each time they give blood.
1st time lose 1 round of hits from maximum
2nd time weakness
3rd time lose 1 round of hits from maximum
4th time non-combatant
5th time lose 1 round of hits from maximum
6th time fainting - cannot move or stand without aid
7th time lose 1 round of hits from maximum
8th time dying - all locations drop to 0 and start bleeding out, can be stabilised to 'incapacitated' but not healed beyond that.
You cannot drop below 2/1 maximum hitpoints, instead you should skip to the next one down. Once you've finished giving blood I imagine it would then improve by one stage each week or for each casting of the level 4 healing miracle. It would be detectable as a disease, 'Bloodloss, stage x' or something like that.

It would still be possible to give small amounts of blood (e.g. to sign binding magical contracts with) which would merely act as arcane connections but not provide power.

I haven't codified this as a motion yet, I'm not sure if it needs to be, we've already got a lot of potential motions and I'm in favour of keeping the AGM short

--Joey

Oooo, I rather like this --Porange
I also like this. Predictably. --Locksmith
So long as we make it clear that this is one of those rules that the majority of the playerbase don't need to know, this is fine. Large tables like this are really off-putting to people trying to learn the system. Hell, since bloodletting is unlikely to take place without ref oversight, I'd say these rules don't even need to be on the website. --Valtiel
I agree, I think the proper place for it might be in the ritual magic player guide and maybe in the first aid player guide. --Joey
I'm with Valtiel; this looks like a D&D effect table and so larp isn't the place for it. These effects can mostly kick in in downtime anyway. --Pufferfish
Pufferfish: I'm slightly unclear what you mean. Would you favour something like 'When giving blood to a ritual you should roleplay doing so and the ritual ref will tell you what effect that has, these will get worse the more blood you give.'? I think that the effects should kick in immediately for a number of reasons, it makes more sense to me if they do, it makes it more of a meaningfull drawback, it means people can make better informed decisions about how much blood to lose and finally, people can't die in downtime. --Joey

I think it's an interesting idea; I think that any implementation of it that requires people to memorise the table would be bad; I can't think of a way of implementing it that doesn't; if someone can suggest such a way I might well support it. --Jacob
The player only needs to recall 'get a ref', but at least one ref needs to know it or know it is printed out in the ref folder. That doesn't seem too bad, especially as usually there is notice of rites and rituals and at least one ref who usually deals with them. --Zebbie
Would only the refs having to remember it be acceptable to you? (as rituals and rites have to have refs present anyway). See also my reply to Pufferfish suggesting a more freeform version. --Joey

Can I check that this works the way I think it does: If I have at least 10/5 hits I can give blood 8 times. If I have 8/4 I can give blood 7 times, jumping from Fainting to Dying. If I have 6/3 then I can do it 6 times, jumping from NC to Fainting and from Fainting to Dying. If I'm on 4/2 then I can give 5 times; if I'm on 2/1 then only 4. If I'm a non-combatant then that number is reduced by 2, as I skip weakness and NC. So a Frail character on 2/1 can give blood twice. Is this correct? --Jacob
Yes --Joey

I don't see the ratioanle for codifying one tiny portion of the ritual/rite adjudication method when the rest is ref fiat. We don't even know (IC) that the blood has any effect at all on ritual effectiveness! --Tristan
It's not to do with whether it actually helps in the ritual, it's a mundane "You did a thing to yourself, blood is not free, here are consequences for bleeding" aiui. --Locksmith
Yes, but it's completely separate to the system for bloodloss through injury. And people will start saying "I got 30 stages of bloodloss into that ritual, why didnt it work?" --Tristan

I'm not going to submit this, I think it's coverable by ref fiat. If anyone strongly disagrees with this then I'd appreciate it if they'd let me know. --Joey


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Last edited April 28, 2010 5:31 pm by servere.jobstream.com (diff)
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