Head writer for Breaking Worlds, 2016-8.
In the flesh I'm a mechanical engineering graduate formerly at Sidney. These days I live in Loughborough, although I still visit Cambridge from time to time.
Apparently I am a filth wizard.
Characters at CLS:
No Flag, No Country
- Dead: Caletor the Invoker. What's the strongest Paradigm? The Rightful Heir embarking on a Glorious Quest, reclaiming the Throne, and restoring Honour and Justice to the Realm. They just need a Wise Mentor who will Guide them in Fulfilling their Destiny... and that was Caletor's part in the story, until he caught a bad case of Hellions and became the first PC death of the system.
Cambridge University Treasure Trap
- E. K. Bucket. Mrs Blackwater's well-behaved and helpful apprentice. He gives people things that make them feel better.
- Leith Dabeney. A Sordanite liquor merchant with a taste for kink and an appetite for punishment. Currently pursuing new business opportunities with Maia in the Seven Shires, with the occasional journey south to stock up on drinks and toys.
- Transcended: Krsto Mstislavić Vrbnic. A research mage from the mysterious Isle of Krk. Overcast his masterpiece spell Mana Drain in a ritual, destroying his body in exchange for the creation of a new (and now independent) plane of his own.
- Dead: Sir Asher of High Brooms, Paladin of Humact, Mantis Knight of the Sanctuary. By Humact's will departed this vale of tears on the last day of Autumn 1296.
Characters in other systems:
Empire
- Idanach? Listing Beacon. A Navarr Guide and Blue Rose cultist.
- Institutionalised: Eudaemon, Arbiter of Halcyon. A naga ritualist devoted to the study of the mind. Child of Janon. Suddenly but inevitably betrayed the Empire, for which he got cursed into oblivion and dragged away to the Black Ocean Ward.
- Dead: Friar Alan Young of King's Stoke. Mortally wounded in battle at the Winter Solstice 377, and died in his cousin's arms on the field of Karsk.
Odyssey
- Ragubel, attendant to the Pillars.
- Dead: Samabel, temple acolyte. Gave his life and body to feed the High Priestess of Tanit-Vesta.
- Destroyed: Turshikor, a slightly dodgy philosopher masquerading as an extremely dodgy philosopher. Turned - mostly by accident - into a Hollow Man, and was eventually taken down by his compatriots.
- Dead: Sethuri of Tyre, vassal of Prince Tuartana. Offered up in sacrifice to Sekhmet.
- Dead: Hesira, attendant to the Silenced Court. Died in the arena under the eye of the risen Sutekh.
- Retired: Gisco the Iberian, third spearman from the left.
- Dead: Maur-Es-Car. A Carthaginian bon viveur and Astarte-worshipper from the hinterland. Died in sexy shirtless battle with the Hollow Men.
Death Unto Darkness
Pioneers
- Coriolanus T. Widger, aspiring Gentleman Scientist.
Falling Down
- Dead: Aster of the Desert Blooms. Died in a skirmish with Koleris Z'bri, and had a brief reprise as an illusion of Dahlia.
Ornithocracy
- Gone: Calder of House Lovelorn, a Jay in a hat, eventually the Avatar of Sekhmet.
Dark Tempus
- Leveque Faraday. House Faraday's armourer, and part of the Newtown Brain Trust.
Impact
- Azurite, a Shard whose forms are called Curiosity, Hedron, and Clarity.
Future concepts:
Empire
- Cothin Chandler, Seneschal of House Dromond.
- Salathiel, a Highborn who might end up either in Rivka's Penance or in Locksmith's “Chapter of Our Lady”.
- Delving, an Urizen spire with a strong focus on artifice and engineering frustrated by recurrent problems with volcanic intrusions and carp. The Arbiter is a draughir who is constantly plotting to foil ambushes and feels uneasy around changelings. Meanwhile the residents wear finely-crafted silk robes and cat fur slippers, are terrible Estavus fangirls, use a lot of ilium, and are all for some reason under the effects of either Delve Deep, Beneath The Mountain or Timeless Hammer Rhythm.
Death Unto Darkness
- Unit Digamma, a temperamental prototype designed as a user interface for flesh units. Somewhere between Clippy the paperclip, Windows 95 Tips, and the turrets from Portal. Eats punchcards.
Pantheon
- Reshmanas, Avatar of the Summer Storm.
Outside LARP
Game ideas
I sketch out game ideas from time to time, generally for tabletop or pen & paper RPGs and strategy games.
- What is your favourite thing about space? A campaign using Engine Heart, a system in which characters play autonomous robots and humans are absent. The premise of this particular game is an unmanned mission to an extrasolar planet; players will investigate not only the planet Anteros and its alien biosphere, but also the mysterious failure of the Bond Foundation's probe over eighty years before. Expect a (fairly) hard sf setting, although since I'm running it there's bound to be some humour.
- I intend to run this over Skype if and when people are interested.
- Gotta enslave 'em all! A Pokéthulhu campaign based on the handheld games. This ran for two sessions before stalling due to (a) my graduation and (b) the players being terrifyingly good at exploiting the system. Nonetheless it resulted in a lot of hilarity - where else can you see a 15-year-old girl laying waste to the countryside with a giant undead eel that she keeps in a Christmas sweater, or the school idiot literally punching his way through a wall of slimy fish monsters?
- I would be happy to get this going again, given a suitable opportunity. Given my current situation it would probably have to be over Skype.
- I'd be willing to skype/hangout this occasionally --Hark
- Gifted and talented. A lighthearted campaign using RISUS or a similar rules-light system, with people playing students Somewhere In Southern England who mysteriously develop superpowers. Very much a rip-off of the X-Men amongst other superhero fiction.
- Again, I would be happy to run this over Skype, although it is at a very early stage of planning. If you would be interested, let me know and I will plan some more.
- A Dungeons and Discourse game. Just because.
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