History of Tea/ArcheryBalance

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Revision 19 . . June 27, 2012 2:12 pm by Tea
Revision 18 . . June 27, 2012 1:55 am by Inquisitor
Revision 17 . . June 26, 2012 3:56 pm by Tea
Revision 16 . . June 26, 2012 3:40 pm by Tim
Revision 15 . . (edit) June 26, 2012 3:23 pm by Tea
Revision 14 . . June 26, 2012 3:21 pm by Tea
Revision 13 . . June 26, 2012 3:10 pm by MorkaisChosen
Revision 12 . . June 26, 2012 12:35 pm by Pufferfish
Revision 11 . . June 26, 2012 12:34 pm by Tea
Revision 10 . . June 26, 2012 12:21 pm by Jacob
Revision 9 . . June 26, 2012 11:31 am by Tea
Revision 8 . . June 26, 2012 11:29 am by Tea
Revision 7 . . June 26, 2012 10:35 am by Jim
Revision 6 . . June 26, 2012 10:23 am by Jim
Revision 5 . . June 26, 2012 10:14 am by Jim
Revision 4 . . June 26, 2012 9:24 am by Pufferfish
Revision 3 . . June 26, 2012 1:24 am by Jacob
Revision 2 . . June 26, 2012 12:29 am by Tea
Revision 1 . . June 25, 2012 7:17 pm by Tea
  

Difference (from prior major revision) (no other diffs)

Changed: 66c66,78
:I disagree with your decision to remove the odd damage grades. Breakpoints make for crazy builds. --I
:I disagree with your decision to remove the odd damage grades. Breakpoints make for crazy builds. --I
::Hrm. How about:
Targeteer (5xp):
#SINGLE STRIKEDOWN
#DOUBLE STRIKEDOWN
#SINGLE THROUGH STRIKEDOWN
#TRIPLE STRIKEDOWN
#QUAD STRIKEDOWN
#QUIN STRIKEDOWN
#TRIPLE THROUGH STRIKEDOWN
#HEX STRIKEDOWN
::I also note that I've tried to distribute the skills around, so that between Targeteer, Sniper, Weapon Comp and Weapon Expertise, and Surefootedness, you get something new in each level. Whether I've got that right or not is open to question, but I've tried for distributing the skills out a bit - wilderness is already quite bitty, so well designed bitty skills actually serve to make it more smooth and consistent overall.
::--Tea

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