History of Tea/TrialByOrdeal

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Revision 14 . . (edit) November 20, 2013 4:31 pm by mbu000616.mrc-mbu.cam.ac.uk
Revision 13 . . November 20, 2013 4:30 pm by mbu000616.mrc-mbu.cam.ac.uk
Revision 12 . . November 20, 2013 12:47 pm by redexch1.red-gate.com
Revision 11 . . November 20, 2013 12:27 pm by Tea
Revision 10 . . November 20, 2013 11:28 am by Tea
Revision 9 . . (edit) November 20, 2013 10:54 am by mbu000616.mrc-mbu.cam.ac.uk
Revision 8 . . (edit) November 20, 2013 10:54 am by mbu000616.mrc-mbu.cam.ac.uk
Revision 7 . . November 20, 2013 10:51 am by mbu000616.mrc-mbu.cam.ac.uk
Revision 6 . . November 20, 2013 9:53 am by Joey
Revision 5 . . November 20, 2013 8:55 am by Jacob
Revision 4 . . November 20, 2013 8:36 am by Joey
Revision 3 . . November 20, 2013 8:32 am by Joey
Revision 2 . . November 20, 2013 12:00 am by Tea
Revision 1 . . November 19, 2013 11:46 pm by Tea
  

Difference (from prior major revision) (minor diff)

Added: 79a80
****This would work even better if the skill to do an Ordeal was a thing that only N named NPCs had access to. So that PCs have value, and NPCs can be "deactivated" for a while by bad decisions as pposed to being disposable. --Jim

Added: 83a85
::::This adds a means of fake priest detection. Not sure that;s a good idea. -Jim

Added: 86a89,108
:::::The problem is that "Justice" is played by the refs who now have to do a "What Would Justice Do" huddle at each trial where there's a complication like that, rather than firing a PC at it or in extremis, an NPC.

Jim's thoughts on these goals

Your goals seem to be based around creating a semi-randomised trial system, as opposed to a better one of any given sort. Is that intentional?

1. Playing a priest of Justice should allow you to attempt to ensure justice is done. So they need some sort of skill to adjust the outcome of the trial, possibly to an extent depending on their level.
*Playing a priest of any god requires you to aim to fulfil a certain goal. I'd argue that you don't need to give special spong out that affects a major non-supernatural game if your god-given powers give you some influence, roleplaying effects or standing. Monopolies restrict game, and lots of people have a reason to see justice done. If you're adding a "manipulate the numbers" ability via Cursing etc, this can be a Justice Priest ability.
2. Characters who are lucky, blessed, or whatever should be able to survive trials better. Similarly, characters who are cursed or otherwise unlucky should be less likely to survive.
*I'm not sure of the rationale behind this, other than a set of Numbers that serve to mess with trials. It seems to be sliding down the "rollplay not roleplay" route for conflict resolution. Not to mention another source of level-based transferable power in Blessings.
3. The system should never be certain: no matter how innocent or guilty a given character is, they should always have a small chance of being found the opposite.
*I feel this is an excellent goal for a supernatural trick that is respected but not given sole legitimacy. Because when the God of Justice makes a bugfuck crazy decision, you then have a more balanced level of conflict between the authorities and the temple firebrands, as opposed to the problem being Some PCs vs the Whole Legal System. Contrast with Whispers through the Black Gate at Empire, where you can bring in the murder victim as your star witness, but they are no more than a witness.
4. But as a contrast to this, the refs should have the ability to affect the outcome of the trial, so that the result has some relation to the actual OC truth of the matter.
*This is effectively the refs stepping in to take the place of PCs trying to gather evidence using their own skills. Effectively one PC (the priest) gets most of the game.
5. Because this trial system involves more OC mechanics than some others, there needs to be roleplay involved to cover the OC admin time - this is what the priest making their IC preparations is for, hopefully.
*This only applies to Trial By Bead-Draw solutions.
6. Trials should be of a roughly known length, and ideally involve some fun roleplay. The optimal arrangement for many larp trials currently is "the accused is unconscious on the floor while people have a long argument over their body", which basically just seems a bit terrible.
*As written, the Ordeal would fix this but create a new and interesting set of problems. A legal requirement or Tradition of Mob Rule that the accused must be able to See Justice Done to them and so has to be awake and potentially able to participate would solve part of this.
*Additionally, a deliberately too-strong Double Jeopardy protection would mean that you have the choice of acting now, or when you have all the evidence, or shanking them. Because tough luck if you get a signed confession too late. Also has the fun property of guilty parties trying to get themselves tried based on shit evidence. that they can disprove easily, leading to a swift trial.
*One of the reasons behind this is the capacity for Stealth Priests to explode in a blast of Ultimate Faith when deep in the shit. A new system can remove such an opportunity. For example a cheap and effective warding you can place on an unresisting target to stop them casting but not speaking for 5 minutes. Think magic circles in the Dresden Files books. This sort of exists in TT but it's a L7 Purity miracle :P.

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