History of Tea/ReductiveArmour

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Revision 20 . . May 28, 2012 11:09 am by Tea
Revision 19 . . May 26, 2012 1:12 pm by MorkaisChosen
Revision 18 . . May 24, 2012 5:57 pm by Tea
Revision 17 . . May 24, 2012 4:18 pm by Inquisitor
Revision 16 . . May 24, 2012 3:22 pm by Jacob
Revision 15 . . May 23, 2012 12:36 am by Tea
Revision 14 . . May 23, 2012 12:31 am by Tea
Revision 13 . . May 23, 2012 12:31 am by Tea
Revision 12 . . May 22, 2012 9:45 pm by Tea
Revision 11 . . May 22, 2012 8:09 pm by Drac
Revision 10 . . May 22, 2012 6:59 pm by Tea
Revision 9 . . May 22, 2012 2:34 pm by Drac
Revision 8 . . May 22, 2012 1:03 am by Tea
Revision 7 . . May 20, 2012 11:31 pm by Tea
Revision 6 . . May 20, 2012 7:06 pm by Tea
Revision 5 . . May 20, 2012 6:55 pm by Tea
Revision 4 . . May 20, 2012 5:49 pm by Jacob
Revision 3 . . May 20, 2012 4:11 pm by Tea
Revision 2 . . May 20, 2012 2:54 pm by MorkaisChosen
Revision 1 . . May 20, 2012 2:48 pm by Tea
  

Difference (from prior major revision) (no other diffs)

Changed: 196c196,197
It's potentially advantageous to take armour off- if you have 4x-multiplier plate on, get taken down to one hit, and then take your armour off, you're then left on one hit. If you put the armour back on, you'd then be on... 4 again? It also makes healing a bit more efficient, but I think "you get a bit more out of healing people if they take the time to take their armour off so you have better access" is a kinda cool emergent feature. (Things like 1 hit left in x4: 1 point of healing takes you to 5 left. Take the armour off, 1pt takes you to 2, put it on again, 8 hits left.)
It's potentially advantageous to take armour off- if you have 4x-multiplier plate on, get taken down to one hit, and then take your armour off, you're then left on one hit. If you put the armour back on, you'd then be on... 4 again? It also makes healing a bit more efficient, but I think "you get a bit more out of healing people if they take the time to take their armour off so you have better access" is a kinda cool emergent feature. (Things like 1 hit left in x4: 1 point of healing takes you to 5 left. Take the armour off, 1pt takes you to 2, put it on again, 8 hits left.)
:Hrm. I think the simplest way to deal with that is round partial hits up every end of encounter anyway. --Tea

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