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It's potentially advantageous to take armour off- if you have 4x-multiplier plate on, get taken down to one hit, and then take your armour off, you're then left on one hit. If you put the armour back on, you'd then be on... 4 again? It also makes healing a bit more efficient, but I think "you get a bit more out of healing people if they take the time to take their armour off so you have better access" is a kinda cool emergent feature. (Things like 1 hit left in x4: 1 point of healing takes you to 5 left. Take the armour off, 1pt takes you to 2, put it on again, 8 hits left.)
It's potentially advantageous to take armour off- if you have 4x-multiplier plate on, get taken down to one hit, and then take your armour off, you're then left on one hit. If you put the armour back on, you'd then be on... 4 again? It also makes healing a bit more efficient, but I think "you get a bit more out of healing people if they take the time to take their armour off so you have better access" is a kinda cool emergent feature. (Things like 1 hit left in x4: 1 point of healing takes you to 5 left. Take the armour off, 1pt takes you to 2, put it on again, 8 hits left.) :Hrm. I think the simplest way to deal with that is round partial hits up every end of encounter anyway. --Tea