History of ExperienceCurve

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Revision 5 . . June 11, 2007 3:09 pm by Lmm
Revision 4 . . June 6, 2007 11:58 am by Jacob
  

Difference (from prior major revision) (no other diffs)

Changed: 30c30,32
:Changing the XP curve needn't interact with other changes to the system - it won't effect class balance at all, and vice versa. If we *were* to change the XP curve to make reaching very high levels harder, then we'd be left with all the pre-existing high-level PCs who would remaing significantly harder than everyone else, so it would be better to do so at a time when there were fewer rather than more of them. Do we expect the number to increase or decrease? --Jacob
:Changing the XP curve needn't interact with other changes to the system - it won't effect class balance at all, and vice versa. If we *were* to change the XP curve to make reaching very high levels harder, then we'd be left with all the pre-existing high-level PCs who would remaing significantly harder than everyone else, so it would be better to do so at a time when there were fewer rather than more of them. Do we expect the number to increase or decrease? --Jacob

::I would expect the number to gradually increase, with a big jump downwards at the end of each year as people leave and/or 3ygb; therefore I think the best time to make a change would be the end of any year. --Lmm

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