SystemReset/Easter13AGM

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Welcome to the AGM motions page. For the Gory details on how the AGM works, see: http://www.srcf.ucam.org/tt/index.php?option=com_content&view=article&id=6&Itemid=155

Assume the following: The AGM will be both long and painful, the sooner it can be gotten out of the way the better.

AGM Motions: For the good of all of us, it is suggested that you write your motion on this page, at which point members of the society with opinions will surely write them here. It is very rude to remove peoples opinions on a motion, even if they have been accounted for. A given motion may go through several rounds of revisions to tighten wording or improve it or make it more agreeable to people. If it is starting to get long, don't be afraid to move all the discussion to a separate page and link to it, keep all the old comments on V1 of motion and totally rewrite up a V2 of motion.

A motion must be emailed to the Exec before a deadline whgich will be announced soon. Putting it up here does not make it happen! A motion must have a proposer and a seconder (someone else who is willing to attach their name to it)

Remember the AGM is LONG! A goal is to keep debate to a minimum. Therefore a good motion is very specific. E.g. A bad motion is "The warrior melee skill is too powerful and should be nerfed." This would produce 20 different arguments at the AGM as to how. A better working is "The melee skill is is too powerful and should be replaced with the following ... (setting out your new melee skill)". This turns the motion into a single argument: "yes or no".

Please remember to thread and sign your comments, it makes discussion so much easier.


Past proposals

For reference, please note that "put single through earlier in streetfighter" failed at the last AGM. Resubmitting the same proposal is thus contraindicated. --Tea

For full details of which motions passed and failed at the last 3 AGM's see here on the website: http://www.srcf.ucam.org/tt/index.php?option=com_content&view=category&id=41&Itemid=242


Model motion to copy and paste

Insert motion title here

Body of motion, phrased as a yes/no statement.

Explanation of reasoning

Comments

First Comment
Indent your comments on which thread they are using multiple : (and reformat the comment block as necessary) and make sure you sign them --Drac

Proposals

Permit thrusting attacks with collapsible-tip polearms

This motion is to permit collapsible tip polearms to be used for thrusting attacks, subject to the normal rules requiring two-handed use and polearm competency checks. Individual fighters will be required to be certain they are wielding a collapsible-tip weapon before making any thrusting attacks.

Reasoning: With Odyssey and Empire, among other games, more and more of the society now own collapsible tip polearms. These weapons are safe, effective, and tactically interesting when used to thrust. By not allowing them to be used one-handed, we avoid the potentially dominant fighting style of long spear + big shield, and by only permitting thrust-safe polearms for thrusting we avoid the option of buying a very short 'javelin' and using it as a sword to stab with. Tea is also volunteering to provide the armoury with a collapsible tip spear physrep, so we'll have at least one available in order that new players aren't shut out from using them. Before the AGM, Empire 1 will have happened, which is permitting a mix of both stabsafe and non-stabsafe polearms to be used on the same field in battles, and Tea intends to withdraw this motion in the event that such a mix proves to be a safety catastrophe.

Comments

I am being a horrible person and starting the AGM debate, although I hope this one shouldn't be too controversial. --Tea

I err on the side of this is a safety nightmare as it is very easy to get polearms and brain mixed up. - Porange
If you aren't sure if a spear is stabsafe, don't stab. If you are sure a spear is stabsafe, but aren't sure how to safely stab with it, don't stab. If you pick up a spear off someone else in the middle of an encounter, don't stab. --Tea
Does not cover brain farts. - Porange
It's making a conscious decision to stab before each stab. That will cover every brainfart apart from "picked up a physrep and reflexively stabbed", which is already an issue due to lots of people playing games which allow stabbing. --Tea
I think it does cover brainfarts because your best option if you are worried is to totally ignore this motion ever existed and never stab which is no different that the current situation. As long as we have polearm comp cover both types and possibly get a bit tighter on briefing not to use polearms without comp, I don't believe it'll cause trouble. --dp
I've seen 2 safety problems with them, both of which the motion addresses: 1. people being generally unsafe, is no worse than regular polearms and we have weapon comp testing and advice for that. 2. People using them 1 handed when they are really not strong enough and having no control, we address that by forcing it to be a 2 handed weapon. --Drac

So, Empire 1 has now happened. Empire, notably, has a system where you can stab with a stab-safe polearm, but not all polearms have to be stab-safe. I therefore had a chat with PST and asked whether they had found this lead to dreadful confusion. Apparently there were "1-2 incidents" reported to him of confusion between a stabsafe and a non-stabsafe, causing no serious injuries (probably therefore a few more which happened and didn't get reported). And that's in a game with over 1100 people on the ground for the battles, and a much lower level of direct ref presence than we have. As long as we run sensibly, make sure to teach people about the difference, and so on, I think it should be fine. --Tea

I heard rather more than 1-2, from the refs briefing the Sunday battle, but still not enough to make me think this motion is a mistake. --I
He said "1-2 which got reported to me, so that doesn't mean there weren't a few more on the ground". My general assumption is that roughly 1/50 people will stab with non-stab-safes anyway, so I don't believe allowing stab-safe weapons as well has made a serious difference to the number of stabs with non-stab-safes at Empire. --Tea

I also went and chatted to Chris of Saxon Violence, and got some instructions for how to make a stabsafe spear, so I'll turn a spare piece of core into one over the summer if we pass this. --Tea


Introduce a call permitting close-range archery without physically shooting an arrow/bolt


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Edited April 12, 2013 12:56 pm by 122.205.125.91.dyn.plus.net (diff)
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