Requiem/Psychometry

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This page is not to be taken as canon or any sort of ruling. Contents may vary. May contain nuts. Consult your ref if you are unsure. The following has been subjected to alarmingly high levels of ignorance.

Okay. The multitude of Talk To Stuff spells around means that we (and by 'we' here I mean next year's ref team) are going to have to write some guidelines on what information they get. Not having them has made for some inconsistencies. The following is approximately how I've been deciding it, and is not canon in any way - each Talk To casting in downtime this year has produced a long discussion by the refs and each case was taken on its own merits. We still prefer Talk To to any other means of acquiring information, by the way, because it's the most interesting to use in uptime (which is what the game is about).

Comments under the line, please.

There are four levels of information gathering.

Talk to Magic

Talk to Inanimate

Talk to Air

Talk to Water

Talk to Light or Dark

High level / researched spells

Spirit

In general


Comments.

I like- it is consistent and sane and stuff. People don't say "I like this" often enough on the wiki.

You might like to include Talk To Plant- my experience so far is that plants aren't all that intelligent but you can get a sensible conversation out of them, their main senses are touch and time- plants are sensitive to light/dark, day length, seasons etc. Presumably they also know about water... "I was trying to sleep and someone splashed blood on me and there were bright torches, and then something heavy landed on me, look at my trampled leaf here" is about the level of Stuff I've been able to get out of a Talk To Plant in the past, which feels about right for a first level spell. --Pufferfish

Talk to air is a bit of a tricky one. How long term a memory does the air have? How can you tell if you're talking to the same bit of air that overheard people talking a few minutes ago? etc. It also worries me slightly in that whilst talking to most things will give clues to be followed up later (A sword might say that it hit another sword a few times before hitting a person, the ground might be able to say which direction a heavy caravan went in etc), actually being able to hear what went on in a conversation is 1) Really quite a lot more powerful - you can 'overhear' things in which people incriminate themselves directly - there's no real way to guard yourself from this, as well as being 2) Hard to ref - having to actually go and ask players what they were talking about. I'd personally prefer it if any 'Talk to' spells involved talking to actual physical objects, rather than more nebulous concepts like air or light. -- Flying_O

The most successful use of Talk To Air I've seen is asking 'where did this crossbow bolt come from', having started casting immediately on spotting the bolt flying through the air. I'm not sure that Talk To Air to hear voices is a good idea. I do think that Talk To Air to discover, say, how many people have been in and out of a room lately, the general course of events happening upwind, is good - air, in this case, would have its primary sense as Touch. --ChessyPig

I tried and failed to come to an objective opinion on this, and failed. What I will say is that this makes psychometry more limited both than it is currently reffed as, and than I would like to see it as. At present, (N.B - this is not common knowledge IC) several of my most useful psychometric spells do not come under the four categories listed above - they provide visions or similar, with both sight and sound components, of different degrees of accuracy, rather than conversations, and I'd be very sorry to see this rendered impossible. I'm not sure that magical and spiritual investigation are comparable - one only works on things, the other only works on people. A "tracking" spell should definately be less effective than the tracking skill of the equivalent level (or rather level/2), but there should be all sorts of things garnerable by magical observation that can't be learned physically; obviously you can learn things from talking to people that you can't learn from either magical or wilderness skills, but that shouldn't be dependent on class.

The obvious disclaimer that I play a psychometer and am not in any way a neutral observer applies to all this. OTOH, given that it was all possible when I started playing one, I'd be slightly unhappy at it being rendered impossible now, especially as people have also been talking enthusiastically about nerfing buff-and-fight mages (slightly lame indeed... :-p).

--Jacob

I quite like this. A couple of times (although I can't actually think of any now, but I recall thinking so at the time) it's felt that Talk To has been really quite good, especially for what is effectively a level 1 skill. One time that I did like how Talk To worked was when Charridy and Skraal were killed (well, at least that's what we think happened) outside the bar, and a better idea of what happened was gained through a combination of skills that each agreed with each other, and highlighted different things without actually giving us a full picture. Anything else we had to fill in by guesswork.

--Androidkiller

I definitely agree with this - I'd like magical methods to complement non-magical methods in an investigation, rather than give full answers in themselves. Getting actual 'solve plot' answers should not be something acheivable by one person working by themselves, with the possible exception of high level knowledge miracles. -- Flying_O
I strongly disagree with this. It should be possible for one person working by themselves without any skills whatsoever to obtain many answers, let alone through the use of relevant skills. --Jacob
There's a big difference between "getting useful answers" and "getting an answer that solves the plot straight away". --Valtiel
Quite. And I disagree that plot ought to be solvable by one character working alone - most plot is specifically designed to require more than one PC to be involved - the Refs do NOT in general have time to run plot solely for one person (being specific to one character's fine, but it ought to involve their friends too). Having investations require more than one skill-set to be certain of the answer is a very effective way of doing this. --Koryne

I also like this. The 'Talk to Magic' and 'Talk to Inanimate' effects as written above were, I felt, quite well demonstrated when we had Power in the WA ritual circle. --Bluebottle

How much do spirits that are not bound to a task move around? Does being bound to a task (i.e. into an armour miracle, blessing, weapon buff) affect the new information the spirit can pick up? The stuff it remembers from when it was floating in the general area? --Felicity

Something would like to add is that (especally with magical talk-to effects) 'preparing' an object beforehand ought to increase the accuracy and detail of the information gathered. If I spent several weeks sneaking into the Council Chamber to cast Talk to Inanimate on the table and chairs explaining exactly what information I wanted I'd expect much better results than simply going in once after the relevant meeting and interrogating the furniture. --Koryne


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Last edited May 16, 2007 11:07 pm by Koryne (diff)
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