Requiem/NonCastingSkills

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So. The non-casting classes need some love. I am bored.

Most of the classes are less than 60 xp per level. Mage is 45 to 55 per level, priest is 35 + 4 * Devotion per level, Warrior is 53 per level. The system is such that you pretty well either multiclass or double-buy. I do not want to create skills for the sake of it; I am not worried if I do not fill 60xp with a class, though I would rather not create it at less than 50.

Added Concept: Light Armour. Light armour is any armour granting 1 or 2 points of armour per location, by design rather than ref fiat. That is to say, poor quality heavy armour physreps granting 2 points of armour do not count as light armour.

Added Concept: Miscellaneous Action. A miscellaneous action is any action which takes your entire concentration, has a mechanical effect, and takes a defined time to complete. It is interrupted by taking any call whatsoever, ceasing to physrep the activity represented by the action, or taking any other action more than talking distractedly. It is not compatible with movement or parrying in combat. Examples of miscellaneous actions would be armour repair, knot tying, First Aid II+ and many rites.

Added Rule: DAC regeneration. DAC is regenerated in its entirety by taking a 60 second miscellaneous action to get your breath back and relax.



TOTAL COST ONE LEVEL: Variable from about 30 to about 75-80. Many non-treed skills.


TOTAL COST ONE LEVEL: Variable from about 42 to 75-80. Many non-treed skills.


Comments?

Also, being pulled down from Wide to Mass removes what I thought was the primary purpose of Rec Scent: "*sniff sniff* I smell goblins. Ambush!" I assume that the interaction to which you refer is that being DETECTed tends to break invisibility? --NT
Maybe DETECT Race doesn't break invisibility? --R

How set are we on keeping the concept of trees? It occurs to me that a way to solve all sorts of the demarkation issues we're arguing about, to reduce the extent that different character's skill lists resemble one another, and to give players more choice, would be pool the warrior, wilderness and subterfuge trees into one, and/or to make them general skills with prerequisites of other skills and/or ammounts of XP and/or not taking too much priest/wizard/alchemist. --Jacob

Jacob/OperationDeforestation


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Last edited January 8, 2007 10:36 am by RequiemAtWork (diff)
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