Lmm/CombatClasses

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Inspired by Requiem/GamistThought. As it currently stands, we have Warrior as the only useful (at high levels) combat class. I'd prefer to see a general combat class, one capable of putting out more damage, and one capable of more defence, with the latter two balanced as "weaker" on the whole, but better at their special area than warrior.

The effect could also be achieved with more skills in warrior; at the moment any two straight warriors will have a very similar build. I think combat would be a lot more interesting if certain characters were specialised one way or the other.

I like the idea of more specialisation in warrior - TheKremlin

Adding specialisation would be good, I like the general ideas of adding more DAC classes which exclude the health classes. Adding system calls to the warrior would be nice, (things like STRIKEDOWN from uge hammer swings, BLINDS for throwing sand in people's eyes) would be good. I can see them needing an artificial you can only do this n times in time t to be fair though.--Taxellor

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Last edited January 6, 2007 8:32 pm by Taxellor (diff)
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