I've looked back over the CUTT characters I've played and realised that:
- Very few of my characters have had long-term goals. Maybe none.
- Only two of them have had mid-term goals (things to be done over the course of a few weeks to a term) consistently, and those were the ones whose stories ended at a sensible point.
- I've played most of my characters week-to-week to socialise with people, but that makes it hard to continue with them when their friends die.
So, I'm looking for ideas for long-term and medium-term goals for characters! Any sort of character, just to give ideas for how to motivate someone. "Meet new people" lasts a little while, "hang out with people" a while longer, and maybe "hit things that come into the bar" helps, but these don't give you anything to work towards.
If you have other suggestions, please add them!
Long term ideas
- Become a high-up in your college / temple / association
- Mages: Change the syllabus (invent a new spell and get enough influence to have it added)
- Make an enemy of EVERY extraplanar power :)
- Change some way how the city is run
- Create an institution
- Replace an institution
- Permanently destroy a powerful demon/god/elemental/monarch
- Piss off a god / get stuff from a god
- Become Monarch of X
- Turn into a fae
- Gain a Reputation
- Become a noble and retire
- Summon demons in front of children of the light when you have the correct paperwork
- Get vivamort / sordan / other declared illegal (again)
- Gather enough money to hire an army to set yourself up as a dictator in Kernow or Andulicia or somewhere
Medium-term ideas
- Sell your soul to an elemental lord (depends if you are selling your whole soul or only half of it)
Some ideas that came up from discussion on IRC that are more like ongoing short-term goals, but could be combined with long-term goals:
- Make sure no trial exceeds 10 minutes
- I've had a great deal of fun with the tried-and-tested "protect the innocent and uphold the right, for goodness and niceness!" objective. The one proviso is that it lends itself to a more reactive playstyle, which I like but some people don't. --Jacob