History of NewbieLarpThoughts

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Revision 13 . . September 29, 2014 1:41 pm by Hobnoblin
Revision 12 . . September 29, 2014 1:35 pm by Hobnoblin
Revision 11 . . May 23, 2013 2:20 am by Hobnoblin
  

Difference (from prior major revision) (author diff)

Changed: 3c3
So, I have successfully LARPed my way through an academic year's worth of TT, and it's been brilliant! While I'm still learning the ropes to some extent (hopefully to be fixed over the summer with some hardcore system learning as ref prep), I thought it might be nice to pin up some thoughts on being new. Because it's a bit scary, being new, right? Also, I don't want to do my Materials sheets. So there's that.
So, I have successfully LARPed my way through an academic year's worth of LARP, and it's been brilliant! While I'm still learning the ropes to some extent (hopefully to be fixed over the summer with some hardcore system learning as ref prep), I thought it might be nice to pin up some thoughts on being new. Because it's a bit scary, being new, right? Also, I don't want to do my Materials sheets. So there's that.

Removed: 8,9d7
(NB: this is a WIP, more stuff will be added as I inevitably procrastinate more and suffer from TT withdrawal)


Changed: 25,26c23,24
* Having a specific background can make playing them easier. A priest or a kender, for instance, have certain guidelines for playing that may help you define your character more.
* It's tempting to make a character that specifically breaks common stereotypes in order to make them unique. In fact, by doing so, you probably stumble into a different mess of tropes, and just end up looking like a special snowflake. Make use of the tropes! Pick something; the snooty high elf, the creepy necromancer, the swashbuckling pirate, and play it to the hilt. Add to the character to make it your own; don't subtract. It can be a lot of fun to play up to expectations and run with them, rather than trying to knock 'em down from the start. Also, people will probably find it easier to interact with you.
* Having a specific background can make playing them easier. Each faction, for instance, has certain guidelines for playing that may help you define your character more.
* It's tempting to make a character that specifically breaks common stereotypes in order to make them unique. In fact, by doing so, you probably stumble into a different mess of tropes, and just end up looking like a special snowflake. Make use of the tropes! Pick something; the snooty elf, the creepy necromancer, the swashbuckling pirate, and play it to the hilt. Add to the character to make it your own; don't subtract. It can be a lot of fun to play up to expectations and run with them, rather than trying to knock 'em down from the start. Also, people will probably find it easier to interact with you.

Changed: 34c32
* Join a city institution. Belonging to something gives you things to do and people to hang out with. The Mercenaries were pretty popular, as were the Watch. There are other guilds in the city; don't be afraid to sign up.
* Get involved with your faction! Having a group to talk to makes it easier to get stuck in.

Changed: 37c35
* Be ambitious, and curious. Your progress is only limited by what you attempt. Try and keep up with the happenings in the city, and you'll probably stumble across something interesting to go and poke.
* Be ambitious, and curious. Your progress is only limited by what you attempt. Try and keep up with the happenings in the world, and you'll probably stumble across something interesting to go and poke.

Changed: 40c38
* Don't feel that you must parrot off what you know. I do this a bit, and it feels kind of forced. 'Yes hello I cannot do thing because lay follower of Morvana' or 'I hate Lightists because my sister was killed' can feel a little awkward and clumsy if said for not much of a reason.
* Don't feel that you must parrot off what you know. I do this a bit, and it feels kind of forced. 'Yes hello I cannot do thing because Builder' or 'I hate Explorers because my sister was killed' can feel a little awkward and clumsy if said for not much of a reason.

Changed: 48,50c46
* Alchemy may look hella difficult, but it's actually pretty fun to play with. Remember some potions you can make and how many ingredients they take, but it's not essential to know the recipes for everything.
* If you are an Important Person (or a Justicar) people will give you things to do. A lot of things. This makes your character more interesting to play and gives you stuff to do, but it can be overwhelming! (I'd still say 'go for it', though, because it's a lot better than being bored.)
* Wilderness is great. Staves are great. Being the Sheriff is great. Being terribly biased is also great.
* If you are an Important Person people will give you things to do. A lot of things. This makes your character more interesting to play and gives you stuff to do, but it can be overwhelming! (I'd still say 'go for it', though, because it's a lot better than being bored.)

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