History of Drac/HowToEnjoyLARP

CLSWiki | RecentChanges | Preferences | Main Website

Revision 4 . . (edit) July 16, 2013 1:33 pm by Drac
Revision 3 . . July 16, 2013 1:32 pm by Drac
Revision 2 . . (edit) September 27, 2012 9:43 am by Drac
  

Difference (from prior major revision) (minor diff)

Added: 79a80,86

But my numbers! I'll die!



Quite possibly, but you'll learn stuff along the way and probably have a good time.

For most systems, stats in conflict are actually vastly secondary to being willing to kick off and have conflict. Saying "we'll just wait until we have X" is a trap to fall into, because there is always Y and Z afterwards. Being willing to get stuck in is much more important, maybe you will lose, but that's half the fun - don't be afraid to get into a conflict and lose - at the end of the day the conclusion is only a small part of the story, it's the journey there that is the bulk of it and if you get some awesome roleplay or really cool fight out of it, then that sounds like the character probably fulfilled their purpose.

Using me as an example: Yoshikazu was a combat death machine: minimum of 15 hits, triple, immunities, sorcery. Bleeder was usually 5 hits and single. Bleeder killed vastly more people than Yoshikazu as Yoshi was an assassin who was carefully hunting his targets and so not very kick-offish, bleeder kicked off at most opportunities.


CLSWiki | RecentChanges | Preferences | Main Website
Search: