Showing revision 5
Interactive 1
- The Containment Zone was opened up for the very first time, and our intrepid heroes inevitably started drinking in it.
- Some Hellions were sitting around. They were talked to at length, then, when finished with, promptly shivved.
- Never mess with a muse. Or do, because it's hilarious.
- SQUID BEARDS
- Summoning things what glow in the dark is big and clever. (And pretty!)
- There were two trials in rapid succession. It was swiftly determined that they had been in the wrong order, as the judges scrambled to find a replacement accuser for the one they had just executed.
Linear 1
- TOMB RAIDER
- The PCs set out to recover some documents from a tomb. They were warned to expect traps.
- They came across some hungry lizardy things, which they eventually stabbed up, and some screaming phantoms, which they ran the hell away from.
- They also met a friendly fireball flinging Mage who was being hassled by said lizards.
- Surprising nobody, the tomb was trapped up to the eyeballs, and several animated guardians were forcibly disabled.
- There was a pretty mural about magic. Unfortunately, it was rigged up to a gas trap. Cue an coughing, spluttering fight against giant bugs and a rather decrepit defence construct.
- Some pirates had been reading from the AHA, DOCTOR JONES playbook and attempted to steal the loot. This did not go well for either them or their Undead Butler. Arr :(.
- Eventually, our heroes make it back to the camp, herding a grumpy dinosaur ahead of them for one of the other Antiquarians.