Ivan/LRPEthos

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Changed: 8c8
This means that I want “obvious” daily abilities, and I don’t want subtle daily abilities. Therefore hit points should belong to one group or the other, and although I personally use THROUGH damage I feel that it’s a flawed system wrt balance.
**This means that I want “obvious” daily abilities, and I don’t want subtle daily abilities. Therefore hit points should belong to one group or the other, and although I personally use THROUGH damage I feel that it’s a flawed system wrt balance.

Changed: 25,28c25,28
(FREEZE is boring because it either wins a fight or gets resisted, sometimes with further resists being easy- it either trivializes combat or gives you no bonus)
(BREAK is supposed to be interesting because using it is nontrivial, but can halve effect duration upon yourself)
(May include Ablative resists at higher level- no blanket immunities means that one can rest assured that by using your status effect you have achieved *something)
(Incorporeal enemies can reduce a combat to “one of us versus the monsters”)
**(FREEZE is boring because it either wins a fight or gets resisted, sometimes with further resists being easy- it either trivializes combat or gives you no bonus)
**(BREAK is supposed to be interesting because using it is nontrivial, but can halve effect duration upon yourself)
**(May include Ablative resists at higher level- no blanket immunities means that one can rest assured that by using your status effect you have achieved *something)
**(Incorporeal enemies can reduce a combat to “one of us versus the monsters”)

A page of Design Goals I decided I wanted. May have spawned some of pilgrimage LRP.

Numbers and Capabilities

Gods

Magics


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Last edited December 2, 2013 1:08 am by IVANS (diff)
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