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Added: 20a21,34
Interactive 2
Linear 2 *Village beset by pirates *A murderous Stranger
Interactive 3 *The great raptor migration
Linear 3 *A worthy story
Interactive 1
The Containment Zone was opened up for the very first time, and our intrepid heroes inevitably started drinking in it.
Some Hellions were sitting around. They were talked to at length, then, when finished with, promptly shivved.
Never mess with a muse. Or do, because it's hilarious.
SQUID BEARDS
Summoning things what glow in the dark is big and clever. (And pretty!)
There were two trials in rapid succession. It was swiftly determined that they had been in the wrong order, as the judges scrambled to find a replacement accuser for the one they had just executed.
An Ozgur researcher came in to provide a small hazard warning about an accidental horde of berzerk, uncontrolled Revenants. SCIENCE!
Some legitimate importers came in, and started a fight over Vestri spilling their delicious apple. That cad.
Linear 1
TOMB RAIDER
The PCs set out to recover some documents from a tomb. They were warned to expect traps.
They came across some hungry lizardy things, which they eventually stabbed up, and some screaming phantoms, which they ran the hell away from.
They also met a friendly fireball flinging Mage who was being hassled by said lizards.
Surprising nobody, the tomb was trapped up to the eyeballs, and several animated guardians were forcibly disabled.
There was a pretty mural about magic. Unfortunately, it was rigged up to a gas trap. Cue an coughing, spluttering fight against giant bugs and a rather decrepit defence construct.
Some pirates had been reading from the AHA, DOCTOR JONES playbook and attempted to steal the loot. This did not go well for either them or their Undead Butler. Arr :(.
Eventually, our heroes make it back to the camp, herding a grumpy dinosaur ahead of them for one of the other Antiquarians.