AGM2018/Citadel

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Changed: 24c24,25
*Post-Apocalyptic; more scavenging for resources after a decline than single event. Literacy is rare.
*Post-Apocalyptic; more scavenging for resources after a decline than single event.
**Exploration, not survival, is the focus of the game.

A document appears! https://docs.google.com/document/d/1XoE5bu7uEJo1uNu5RlJMlO8lKBalxdo-mA4BPCmBxek/edit?usp=sharing

Working Title: The Citadel

Reftean: Robert Smith

Summary pitch in ten words or less:

Post-decline, tribes explore a newly opened Citadel from their past.

Summary of rules/rules philosophy

Brief overview of setting

Summary of "format": weekly linears/interactives? When? Downtime/no Downtimes? If it doesn't match our current setup, this must be noted

A document appears! https://docs.google.com/document/d/1XoE5bu7uEJo1uNu5RlJMlO8lKBalxdo-mA4BPCmBxek/edit?usp=sharing


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CLSWiki | AGM2018 | RecentChanges | Preferences | Main Website
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Last edited March 7, 2018 7:45 pm by IVANS (diff)
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