Tea/Emily

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A true elf, who spent some time serving in the King's Army while campaigning in Gaul. Retired out of the army at the end of the Gaulish campaign, and came to Grantabrugge on deciding that retirement was perhaps a little dull.

She's recognisable by the longbow and padded linen jack.


Actual background etc:

Emily was a drow until the changing of the races, but remained a true elf due to an abiding lack of skill in magic and no real desire to remain fighting the wars in the underdark, or taking part in the complex webs of drow intrigue. Also because it's quite nice to be able to wear armour.

Moving to the overbright, she has served a term as an archer in the King's army in Gaul, and took a transfer into the king's spy network when that campaign was ended. Having 'retired', she has ended up in Grantabrugge due to its vital strategic location. She's also a lay Mallanite. She supports the king in part because she believe that Wessex needs a strong leader, and that the queen has not demonstrated this capacity by losing a war against a fifteen year old.


3YGB summary/long term results forthcoming.


3YGBing stats. I originally started her double-bought up to targeteer 4 at starting, but this is a fully reorganised sheet to remove that for the 3YGB:

 True Elf                               10       10
 Wilderness 1                           15       25
 Weapon comp 1                           6       31
 Targeteer 1                             4       35
 Health 1                                6       41
 Fitness 1                               6       47
 Agility 1                               5       52
 Light Armour 1                          3       55

 Wilderness 2                           15       70
 Weapon comp 2                           6       76
 Targeteer 2                             4       80
 Health 2                                6       86
 Fitness 2                               6       92     -    Round of Hits
 Agility 2                               5       97
 Light Armour 2                          3      100
 Warrior 1                              15      115

 Wilderness 3                           15      130
 Weapon Comp 3                           6      136
 Targeteer 3                             4      140
 Health 3                                6      146
 Fitness 3                               6      152
 Agility 3                               5      157
 Light Armour 3                          3      160
 Fur and Leather Hardening              10      170

 Wilderness 4                           15      185
 Weapon Comp 4                           6      191
 Targeteer 4                             4      195
 Health 4                                6      201
 Fitness 4                               6      207     -    Round of Hits
 Agility 4                               5      212     -    Point of DAC
 Duelling 1                              3      215
 Surefootedness 1                        5      220

 Wilderness 5                           15      235
 Targeteer 5                             4      239
 Health 5                                6      245
 Fitness 5                               6      251
 Agility 5                               5      256
 Surefootedness 2                        5      261
 Warrior 2                              15      276
 Melee 1 - Sword                         6      282
 Melee 2 - Shield                        6      288

 Wilderness 6                           15      303
 Weapon Expertise                       10      313
 Targeteer 6                             4      317
 Health 6                                6      323
 Fitness 6                               6      329     -    Round of Hits
 Agility 6                               5      334
 Surefootedness 3                        5      339
 Subdual 1                              10      349

 Wilderness 7                           15      364
 Targeteer 7                             4      368
 Health 7                                6      374
 Fitness 7                               6      380
 Agility 7                               5      385
 First Aid 1                             8      393
 First Aid 2                             8      401
 Subdual 2                              10      411

 Wilderness 8                           15      426
 Health 8                                6      432
 Targeteer 8                             4      436
 Fitness 8                               6      442     -    Round of Hits
 Agility 8                               5      448     -    Point of DAC
 First Aid 3                             8      456
 First Aid 4                             8      464
 Common                                  2      476
 Tengwar                                 2      468
 Rec Scent 2: Drow, Orc                  4      472
 Rec Scent 2: Human, Dwarf               4      476
 Rec Scent 2: TBD x2                     4      480

Capabilities summary:

 6 hits per location
 3 DAC
 SINGLE by any melee weapon <24" or >60"
 DOUBLE by any melee weapon 24" < x < 36" or 42" < x < 60"
 SINGLE by any sword 36" < x < 42"
 Ability to add SUBDUE to all damage calls of SINGLE or DOUBLE
 Ability to use a shield
 Ability to call TOUCH in a duel
 QUAD THROUGH and HEX STRIKEDOWN by Bow or Crossbow
 10pts armour, all 1 or 2pt armour counting +1
 RECOGNISE WOUNDS by roleplaying an examination
 Stop all bleeding by 10s roleplaying of bandaging
 Restore a location to one hit with 30s of roleplayed surgery
 Speak, read, and write Common, Tengwar, and Drow
 At-will WIDE DETECT DROW, ORC, HUMAN, and DWARF, and two more types available to learn in play.


CategoryCharacter


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Last edited July 8, 2013 9:13 pm by Tea (diff)
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