Malselene/Random Ideas About Larp

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Making Mage vs Mage Battles Interesting

Because mages duels are a fairly cool fantasy trope that I have yet to see work well in larp that supports pure mage type characters. So I'm randomly trying to work out how you write a system that allows them to happen as an exercise and ignoring all the other bits of a system this might screw up.

Problems tend to be

Thoughts on avoiding such things

Other Random Thoughts

Systematisation

The closest I had to a conclusion

/MageWars

Main thoughts are magic verses magic duels in larp basically don't interest me. Complex stuff with magic works better in tabletop or computer games.

Comments on any of this?

I used to play a lot of Guild Wars. Blowing away someone's mana pool was a class feature of one sort of mage. Have you considered spells that cost you X mana and drain them X+Y mana? Or a call like OVERLOAD, where their next spell costs double mana, harms them etc? More interesting than MUTE because they CAN cast in the next X seconds just with a notable penalty--Jim
Yes (I have considered it). I'm not convinced that make your enemy do maths in response to a call is that fun an effect for people to take but I'm looking at it somewhat. --Malselene
It's not so much maths as remembering a damage call for later. Yeah, double mana is confusing, fixed values are better. So for example OVERLOAD = If you cast in the next 10 seconds, take a DOUBLE STUN/Lose? X Mana/Whatever? effect you want in there. MANA BURN = lose X Mana. You could also make it so that you can only have one "Hex" up on you at a time and so only casting penalty to remember. Or you have for example MANA BURN TRIPLE and that makes you lose 3 points of Mana. --Jim

I am a fan of limited power spells and non-interruptable vocals as they mean that mages have a chance in a fight in close quarters without being overpowered. As opposed to "RESIST Double Double" from their opponent. On the 3YGB I was being spammed with BLIND 5 from Flo as 1 NPC. It was cool because I could run off or defend but it still gave her a big advantage. The downside was the repeated confusion as to whether I'd interrupted her spell or not. --Jim

With respect to limited power spells and non interruptable vocals I completely agree with you. Although I have issues with blind. At CUTT it's just another thing isn't really a problem for warriors and seriously messes up every other class. It also doesn't map well to the safety principles (of don't shut your eyes) and it's always iffy as to whether you can see well enough to run towards the safety of your friends or not. I much prefer maelstrom STUN call which is basically 'can't call damage, can't use skills, walk rather than run, parry as usual' which basically maps to blind and blindfighting 1 but without the questionableness of how actually blinded you should be. --Malselene
Yep. I dislike BLIND and DISARM for similar reasons (classes with immunity) and think that STUN is excellent. I got to play with it a lot at Strom because of Fire-Breathing.--Jim

From my point of view, an interesting fight would be one where you had the option of controlling the fight with short duration stuns and DD, but equally you could get in close and try and keep them there while you hit them with close-range stuff. So for example. The shooty mage is trying to chain KNOCKBACK on the other PC and find a chance to fire MAGIC DOUBLE at them, and the stabby mage is trying to do an ENTANGLE on the shooty one with their staff, to lock them in place for a beating. If it's mobile, it's fun to watch. -Jim

I mostly agree with this. But a stabby mage using staff is just doing it wrong. Staffs have no stab capacity. --Malselene

With regards to range, I think a good means for close-range spells might be like Empire Strikedown rules. If you are hit with a magic effect by blow, you take it even if parried. This prevents shields/parry hardskills being the best thing ever for a mage and turning it into the aforementioned 2 squishies hitting each other. You avoid confusion by defining a few status effects only magic can do, rather than having MAGIC STRIKEDOWN etc. --Jim

Just off the top of my head from glancing at this, and not sure how feasible it would be, but a sort of "auction" for how much mana each mage is putting into their spell while struggling to make their red/blue force lightning overpower their opponent's blue/red lightning, whoever committs more mana wins but also spends that much mana. --Chevron
I'd rather see a Dollar Auction model. (Key point is that the resource is spent for *both* parties). Only in contexts where mana was functionally a per-encounter resource, not a per-day one, though. --I
I would find it interesting trying to entice your enemy into blowing their mana by raising the price on something you don't really want to win that much. --Chevron
Mana auction does kind of seem like it might turn into standing there shouting numbers at each other instead of roleplaying, which would be less than perfect IMO. Might be more fun than some options, but I don't think it's the best. --MorkaisChosen
I'm not convinced by red/blue force lightning as it seems likely to lead into mage with more mana always wins and also might just end up as two people standing waing their arms at each other. --Malselene

Mind Control Concept

So that thing that is cool in concept but horrific in implementation. Had a thought on it. So please opinion at/break this or otherwise prove a method of using it to stealthily pvp.

This is designed on the assumption of a TT like linear and interactive system and also the assumption that this would be a high level ability. Goal is that

Casting Vocal of some sort exists that puts two effects onto the target and the caster

The duration is kind of irrelevant to the concept but probably should be fairly short. It would ideally want ref oversight.

Comments?

In SWATT I went for an insurrection-style limited # of words obey with provisos on not being something that will kill them and within a certain time limit. At top levels I do have a possession style thing, but if the person dies or suffers serious injury the caster is subject to similar. --Chevron

I personally prefer allowing more words because stuff like 'self-defenestrate" exists as shorthand for "throw yourself out a window" and hence I feel less words leads to word lawyering and people standing around in confusion and then claims of 'but they didn't take the effect properly" while more words at least leads to understandable commands. --Malselene
"Obey my every command" is four words, and seems to get a full slave effect from what might have been intended as a one-command power. --MorkaisChosen
One word can be pretty interesting. For example, Labyrinthe has Voice of Power, which is obey one word the caster says, but you can interpret it. So "sleep" is a good choice for the caster, because there's not really a way to interpret that without falling asleep. Whereas "obey" you can explicitly give yourself commands to obey (such as "run away from that person who just VoPed? you"). With more words it's easier to be very command explicit. But I might be digressing, because I think this spell idea is trying to achieve subtly different things to a VoP? style effect. --Steph

Should the duration be long enough to allow you to take an NPC from one encounter and make them vouch for you for the next encounter? Or take someone out of the bar to rob their house? --Joey

The returning them to a 'safe place' is kind of problematic because you might reasonably expect they would think of their home as 'safe' but if they live alone and you take them home and break the command effect you could then murder them. I like what I think you are trying to achieve, but I think it needs a different way of doing it. How about let the target choose when to end the backlash effect? --Joey

Also, I like the goal of this mind control effect. --Joey

I thought about letting the target choose when to end it. But then I could see no reason why they would choose to end it. I was trying to go for even if you took them to a suppposedly safe location but either them or any of their mates were still hanging around rather than clearing off then that would count as 'under active threat' and hence it wouldn't break. Although I guess the wording needs a lot of work. I was thinking short duration as being under someone else command for too long can get dull but then duration wasn't something I really was worried about. -- Malselene
The backlash ends when the Target feels safe? That gives the target (OOC) control over when to end it but also gives them guidelines on it. --Joey
Works. Thanks --Malselene

What is the intention behind having the backlash there? It seems horrendous to ref and makes the spell very weak IMO (not necessarily a problem, but you've said you view this as high level) --Steph
I'm guessing its to stop it being a certain kill on a person via things like 'don't move' and then shiv them up. --Hark
Roughly twofold reasoning. Firstly because I find being mind controlled to stuff on other peoples behalf cool compared to being mind controlled into a place with no witnesses and shivved not cool. Secondly because I find it less complicated compared to things that specify exactly what level of not harm people will do to themselves while under mind control which tend to be very long and complicated and never quite make it clear exactly where the line is (i.e. would you attack your friends, would you stand underneath a floating washing machine that could potentially fall on you, would you get into a fight you were certain to win/lose ext) --Malselene
Possibly also thirdly that lots of people don't like it when they're character is in a situation where they don't have complete control and hence tend to do the minimum they can and if they have at least the guarantee that they aren't likely to end up dead then they might be happier to roll with it and facilitate hilarity. --Malselene

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Last edited November 28, 2013 9:03 pm by 84.93.82.100 (diff)
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