This is slowly building up here:
Spies from the future time travel to High Fantasy Britain to figure out why myths have suddenly started having been happened all along.
Players are either:
FOR FUTURE PEEPS:
Trapped with limited support, working for different organisations or governments. You'd be struggling to keep supplied, hidden and safe (from each other as much as the people of the period)
FOR HEROES:
You're the sort of people who Myths are centred around (or if you aren't, you're fast becoming one). You're drawn together, with people like yourselves - most people still find it a little worrying that some of you have picked up their intestines after a fight and slept it off, that you are able to change people's thoughts or turn the air into fire.
ADVANCEMENT:
Game would start set in the past, run over the course of a year. Would run similar format to TT.
Sample Linear concept: spies accompany Sir George and his mates on his quest to figure out what the hell he means when he says he's off to kill a dragon
TODO:
Figure out time travel tenses