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Generating a Character

Basic Abilities

Old text

Able to speak Common, but is illiterate

New text

Able to speak, read and write Common. (source : June 2010 AGM)

Experience

Added to Interactives

If you monster an interactive for at least 30 minutes but are unable to play any of your characters you receive 3XP as if you had monstered a linear.
source: June 2010 AGM

Levels and double buying

Added

It should be noted that in the following pages many skills are referred to as "leveled skills" with levels going from 1 to 8. Ending them at 8 is for clarity, and in many cases they continue to progress and levels greater than 8 can be bought through double buying, so long as you meet the pre-requitises. Whether they have any effect above level 8 depends on the skill: skills with an automatic progression do, skills where the abilities at each level are explicitly defined do not. Skills where the maximum noted level is less than 8 cannot be extended any higher. So for example a character could buy health 9, 10, 11, and 12 as they have no prerequisite, and the extra 4 levels would confirm an extra round of hits. Similarly a warrior could by warrior 9 and fortitude 9 (as fortitude requires warrior of equal level), but buying melee 9 would confer no benefit as the effects of the melee skill are explicitly defined each level and there is no definition for level 9. If you are in any doubt please contact the refs.

High-level Characters

Added

If a character gains XP to take them to over 360 XP (unspent XP must be explicitly defined as being assigned to the character if it would take them over 360 or explicitly not assigned to that character), they may only be played at a years worth of interactives (21 interactives) after this point before retiring. These interactives may be spread over multiple years of real time. At the end of the 21 interactives the character shall retire as early as possible.


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Last edited March 29, 2011 5:16 pm by Drac (diff)
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