NewWebSite/MagicSkills

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Descriptive text:
To play a mage you must first by "Elemental theory", your characters basic training in the magical arts. From there you buy the first level of elemental skill, which is your overall magic control. Elemental might and Elemental power give you the mana you need to cast spells. Lastly you need elemental lore of your chosen colour, which is specific training in that colour of, magic and allows you to buy the spells of that level. When you have both your syllubus skills of your colour you can buy the next level of elemental skill, then the next level of elemental lore to get access to the higher level spells. Elemental might and power aren't needed each level, but more mana is of course better! Grey elemental lore can be taken by all mages and has some very useful spells in it. Empower magic weapon lets you carry a large weapon without having to worry about it causing you to explode, so is well worth the xp if you intend to linear!

Elemental Theory

Original Text: They gain the ability to speak and read Tengwar, if they did not already have it. Elemental Theory is discounted by 1xp for each of read/speak Tengwar you already have.

New text: They gain the ability to speak and read Tengwar, if they did not already have it. Elemental Theory is discounted by 2xp if you already know Tengwar.

Elemental Might

Removed This skill requires Elemental Power of equal level, and may be bought more than once.
It's in the title.

Elemental Power

Removed This skill may be bought multiple times

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Last edited March 2, 2011 12:34 pm by Drac (diff)
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