Jim/GeraldCorbin

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Now on a "fact finding" trip to Gaul about the recent chaos.

Editor-in-Chief of the Grantabrugge Gossip and ex-paladin. The combination of exposure to journalism and his faith falling down around his ears has left him a rather bitter man. Believes that while the pen has many wonderful qualities, a sword really is superior when it comes to dealing with interruptions to your interview. Is trying to reform the Gossip into something vaguely respectable, and occasionally wonders why he bothers.

1. Your character is being announced at the Royal Ball by the most pompous, enthusiastic and long-winded Master of Ceremonies in recorded history. What do they declaim?

Gerald Corbin, Editor-in-Chief of the Grantabrugge Gossip, This Announcement Continued On Page Three!

2. Give a 6-word backstory and/or history for your character, prior to their entering play - it is needed for the character bio on the back cover of this season's DVD.

Quixotic Scholar Tries Fixing Lowbrow Tabloid

3. However improbable it may seem, your character just won a boasting competition. What was their winning boast?

It's accurate! It's all accurate! Ahahaahahah!

4. Your character loses a hand irrevocably, and is given the opportunity to have something grafted on to replace it. What do they pick?

Some form of weaponised clipboard.

5. What one impossible thing would you most like to have, be, or be able to do, in order to better physrep your character?

[no idea]

''6. Your character is asked by their immediate superior which one thing they would choose to save from their dwelling, were it on fire. Sensing that a flippant answer is not called for, how do they instead answer?''

This weeks' notebook.

7. Your character was abducted by Nightmares (or local equivalent) on the way out of the Arms, and wakes up in a sack (just as armed as they left the pub). What do they have in their pockets, and what one further thing do they wish they had also picked up from home this morning?

A load of scrawled notes to be typeset later, a knife for sharpening his pencil, probably last week's issue of the Gossip. He wishes he'd picked up another reporter to write about what happened.

8. Your character's life is flashing before their eyes. Describe briefly any two of the following: Leaving their childhood home. Losing their first love. The first time they killed. The first time they lost a comrade. Another occasion on which they nearly died. A time they lowered their standards. A time they abandoned hope. Something that terrified them.

I'll tell you what losing hope is, son. It's when your life, your eternal reward after it and everything you stood for in the time between gets torn away. When I realised I couldn't feel the Seeker's presence any more when I prayed, couldn't call on spirits to help me learn. I've kept the holy symbol though, even if it's no more that a gravestone to a god. I like to think it reminds me I can still stand for something even without a master looking over my shoulder.

9. Your character wakes up in a Militia cell with no clear memories of their last few hours. Given time to think it over, why will they conclude they are there?

Breaking in somewhere to follow a story.

10. Your character was obliged to leave town. As they fled, they left messages with a trusted friend. Most of them dealt with religious and social obligations, and put in place provision for their return (or otherwise) - but they found time for one quick personal note. Who is it to, and roughly what does it say?

[defined in play]


CLSWiki | Jim | RecentChanges | Preferences | Main Website
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Last edited May 19, 2012 12:05 pm by cpc5-cmbg4-0-0-cust973.5-4.cable.virginmedia.com (diff)
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