Jim/AlchemyThoughts

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So, I played an alchemist last year. An extremely fighty alchemist with chainmail and a big stick, because I wanted to see how useful it was in combat rather than in doing dodgy sneaky stuff or selling Elixirs. The answer to that question is "it's variable". Mostly I used the 1-ingredient stuff as a response to things as that was all I could cast up quickly enough, and was actually buying 2-ingredient potions rather than trying to use them in a hurry. You might be able to spare 5 seconds when mooks are charging you, but not 10. The noncombat stuff was of course hilarious.

Alchemists Must Have Precognition

Alchemy is a system that provides a lot of counters, RESISTS and pre-emptive buffs. However, the cast times range from 5 to 20 seconds, so you really need to know exactly what you're facing before each fight in order to deal with the situation. In some ways it's similar to Valour and Blessing buffs, in that both use a non-renewable resource in order to throw up a defence. However unlike either, the duration is a mere 5 minutes rather than INFLICT. Its very rare to be able to respond to a fight breaking out with anything except 2 Floating Armor, a RESIST or a VENOM.

Reagent Burnout

This, to me is the major reason alchemists are not a popular linearing class. Mages can regen mana every encounter, and get it back with 1 night of sleep. Priests get Spirit back every day, and can mooch it off other priests using Spirit Meld.

As a back-of the fag-packet example. Spirit and Alchemy cost roughly the same for minor healing. Let's make the assumption that Spirit Points and reagents are roughly similar. They're not, 1 Spirit is better than 1 reagent. This only serves to reinforce the point though.

You might get more reagents per interactive as your PC has been hoarding them all week, but per week, you actually have fewer resources available as an Alchemist than anyone else. What this means is that if you take your next week's reagents linearing, you're likely burned out at the next Interactive and relying on your PC's other skills. Similarly, there's a good reason to not use stuff in Downtime as it comes out of that week's supply.

Fixes


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Last edited October 2, 2012 12:39 pm by mbu000105.mrc-mbu.cam.ac.uk (diff)
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